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/peaceful
How about we use levels to figure out /peaceful. If you are level 1 you can have /peaceful on all the time. If you are level 2 you can only have /peaceful on for 23 hours of play time. on the 24th hour it is reset to /peaceful off for a full hour of play time. then you can go back to /peaceful on. if you are level 3 you can have it on for 22 hours of play time at a time. and so on until you are level 25 then you can't have /peaceful on at all.
If by chance you are say level 3 and you decide to turn peaceful off though you've been on peaceful for 11 hours once you turn back on peaceful it starts again from that 11 hour period. Understand? |
I like how Neocron did it. You can be in peaceful mode if you want but:
a) It takes some time and effort to switch from peaceful to non-peaceful. b) You get stat bonuses (or equivalent) for being in non-peaceful. |
I think peaceful should be like this: Levels 1's can have it on all the time, and they are immune to attacks of everyone including other levels 1's.
After level 1, you can also have peaceful on all the time, but it only is effective for people who are at least 2 levels stronger than you. |
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dont bother posting, peaceful is gonna be out once all the npcs are fit in kingdoms
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StayAway
then stay away from monsters, btw, theyre taking out stat loss, lowering exp, and making it so u lose like 5 plats-10
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yeh or buy gems at stores ^.^ (they don't seem to go up as much (like +3 plats to the selling value of 'great value' gems) :P but yeh that stat loss bites... but not as much as the exp loss :P
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