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New Commands Needed!
There need to be two new things I believe added to RC and the NPC Server. It needs to have detection for things typed in RC. Like if (playerchatsinrc) or something. That way you can add your own little commands and such, and you can shorten things by like sendtorc /disconnect #p(0); and such, making /discconect add a weapon clientsided, he he. Ebil little things, but it has many uses. Also, the NPC Server should have support for when certain things are PM"ed to it. Or change it so that you don't get a message back or what not. Like set it so that it goes into a 'poll' mode and like if (messagerecieved && strequals(#C,0)) and such so that #C would be received message code, and it would be able to show results and cool things.
---Shifter |
Re: New Commands Needed!
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The first thing is has merit? He he. I'd say that it has it's uses. Like when you want to be able to use NPC's that require player text to use and such. Like setting events or what not you have on the server, it would be easier. Sometimes depending on where I am at, the computers let me get on RC, but I can't get on a player. It eleminates the need to be on a player account.
The second one can have MANY uses. Like you can have it reply with certain things if 'help' is what it gets sent. Make it like a help system, and you could do polls as I mentioned. Make things a bit more automated than using bland things. It would also encourage people to un-ignore the NPC server, heh. ---Shifter |
I remember SK telling me about asking stefan for almost the exact same thing (playerchatsinrc and customizable RC commands)
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o_O! You think it'd be nice? I see MANY uses for it too.
---Shifter |
I would rather have this for the client
if(actionpm) #p(0) would be the person who PMed you, #p(1)-#p(1+tokenscount of message) would be the message they sent |
or just #p(1) would be the message and you tokenize it yourself? :P
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It is easier SOMEWHAT to do /help which was my original idea, but I think making the NPC Server more interactive is a good way to do things. Maybe not for help, but for polls and FAQ questions and such. Perhaps though you're right, and /help could sendpm the message to you.
Jagen: The whole #p(0) person and such... why though? If (actionpm) would be cool I guess, and #p(0) and #p(1) WOULD have to be seperate to make it more efficient otherwise to check to see if I sent you a pm: NPC Code: vs. NPC Code: see the difference? ---Shifter |
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Yes, I know you did. I was saying that you were absolutely correct :P
---Shifter |
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would be nice to have sendpm2 acct,message; too.. although it'd be abused :(
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Would sending a PM command to the NPCserver be more efficient than having a chat command for every possible command? Like you could have the more common commands done through chat, but less commonly-used commands through the NPCserver and maybe make it more efficient? Just asking, the emortylone's idea seemed cool......
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NPC Code: That sends it via triggeraction, #p(0) = acc, #p(1) = message NPC Code: Does the same thing, but in a different way. ---Shifter |
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he's talking about having an account send the pm, using sendpm has the npc server send the pm, he wants it to look like a person is sending it, not the npc server |
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