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Throwing npcs and playerenters...
Put an npc like this in a level and see what happens:
NPC Code: You should notice that when it is thrown the playerenters event is called again. This is bad. |
You don't turn the message off so it would display it all the time.
You would need to put message; After your sleep. |
Quote:
and as it would be nice to fix the bug, noone really uses canbecarried anymore, its all about the ganis |
Doesn't matter how often canbecarried is used, we don't need npcs that reinitialise after being thrown. Even worse, I don't want my hockey puck to return to the center of the rink when I throw it.
Besides it didn't do this the last time I checked (don't remember when exactly) so something is buggy and needs to be fixed. |
Quick story, once upon a time there was a flag called wasthrown
if(playerenters&&!wasthrown) might be just what you need, assuming they trigger simultaneously. Oh, and in your animated sig, the rupees keep going up and down. It's weird. |
Heh, that was too long ago Tyhm, I forgot. I dunno about the rupees, I found the img in my temporary internet files. Thanks though, now I don't have to worry about my hockey arena that I'll be sending your way soon along with my baseball field and whatelse.
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