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Thief and Archer ideas.
It seems as if i have choosen the two things to be that are the most faulty. Ive been telling people these ideas for a while, and just recently Stefan told me to post them here.
Theif. Should get tons of Charm + Extra speed *finish ring of theives' properties* Stealing: Possible shoplifting, I really really liked the idea that Legend of Zelda, DX, the one for gbc used, it was possible for theives to steal an item, but if they were caught, or came back after caught too soon, the shop owner was often a powerful wizard who blasted you. Now nobody can say *whiney tone* "Theives get too much good stuff!" Also, stealing from players... you can steal things from a player, but this action turns peaceful off. and if the target notices your attempt they can slice and dice you. If you do sucessfully steal somthing, and you're hit 5 seconds after stealing an item you drop the item, and are badly hurt *lower level theives die* this is where the ring of theives is nice, you can steal better stuff without being noticed. oh, and another idea is: maybe theives can double click a person if they are near enough, and above that person's head is the word applied, just like opening a sack thats on the ground, then the thief would have to be quick and take somthing, higher value items get noticed more easily, if you dont have a high agility level. finish invisability, and hiding. Archer: All that needs to be done here, is for better arrows to be made, and accuracy to be improved, the hitting/failing system is just way too picky with that. make the hit radius bigger... at least for the high level bows that only fletchers can make.. |
+charm? I dont think so. When you see a a known thief come into your store are you very happy about it? Yes tought they should get some more things, and personally I think ring of thieves should be less powerful (I mean you can have 2.5 speed for gods sake) but less expensive.
Or at least give all thieves stealth withotu needing the ring. |
Puh, charm and good looks arent restricted to stores.
theives need to be able to charm and bargain their way out of trouble, and im pretty sure with npcs there will be a jail or somthing for when theives get caught.. |
I mean, the picture of the thief for classes throws off the whole thing really, that isnt a thief. its a crazy bum with a knife and a bag...
theives or scoundrels are suave scammers. people like: Robin Hood,George Clooney in oceans eleven....people like that. i mean, this is their profession for God's sake! they arent going to be average joe purse-snatcher!..well maybe the lower level thief...but No! these people are going to be the suave jewl theives, the robin hoods, the evil masterminds! NOT the crazy hobo, mug you with a knife and a 6 o'clock shadow! |
Re: Thief and Archer ideas.
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Sure they are, if they want to rp a dirty stupid person. We can't assume that all classes are the top of their league that all thieves are teh evil masterminds you mentioned, or that all barbarians are the surpreme tactictioners and fearless and excelled swordsmen.
I say just give thieves stealth, fix stealing, and do something that onyl thieves can do like trap laying or soemthing. |
ooh
ek. didnt get what you were trying to say.
hrm trap laying..meh yeah. stefan agrees that they need charm +though |
Tjieves don't need nay more stat modifiers damnit....they need soemthing other classes don't have. Not some +charm. We need something new and original.
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you wont get that. lol.
and about theives arent all going to be evil masterminds.. i know not everyone is going to be a warlord warrior either, but thats how they are depicted in the starting picture of each class. everyone is viewed as kicking ass and successfull, and thives are like "YAR IM A HOBO WITH A 6 O'CLOCK SHADOW AND A KNIFE!" |
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