| Excalibur |
09-08-2002 12:12 PM |
as if anyone cares, but i got an idea!
yeah yeah yeah
most of us can remember when the classic servers could top out at 250 people. Now its rare to see even 100 people on. i miss the times when graal was full. it made it less dull. I have 3 p2p accounts, so its not like this suggestion applies to me or anything, but I was thinking that in order to revive the amount of players on the classic servers that less restrictions be put on non p2p accounts. mabe change the restrictions? its kind of harsh that a non p2p accnt cant save. If you want to sell the game to a player, the player should be able to experience the full version of the game while in trail. mabe making caps for non p2p, but still giving them the ability to save? I donno, i just miss a full server. It could benefit game play to get more people active. One thing i'll use as an example is its a pain for people who wanna make guilds and cant get anyone to join because everyone else is already in a guild. Another example would be finding people to fill in spots for gc events. A few years ago (pre gc), you could always find someone to play games with you because there was plenty of people online, and someone was always willing to try out a game even if it sounded totally dumb. If a gc wanted to try a new game, but the 20 people online think its dumb and dont wanna play, the gc kinda can only resort to holding sparring tourns. with more people, you could hold these events and stuff. Anyways, thats just an idea.
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