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-   -   replacekey (https://forums.graalonline.com/forums/showthread.php?t=37281)

RavenTelvecho 09-04-2002 03:52 AM

replacekey
 
R0bin:
Ok, i Seriously need
replacekey {A|S|D|UP|DOWN|LEFT|RIGHT},keycode;

Or some other way to get rid of graals annoying like gani detect0r thinger.. replaceani still lets you cut bushes if you do

replaceani sword,idle;

O.o

G_yoshi 09-04-2002 03:59 AM

Re: replacekey
 
Quote:

Originally posted by RavenTelvecho
R0bin:
Ok, i Seriously need
replacekey {A|S|D|UP|DOWN|LEFT|RIGHT},keycode;

Or some other way to get rid of graals annoying like gani detect0r thinger.. replaceani still lets you cut bushes if you do

replaceani sword,idle;

O.o

keydown already works fine...you just have to prevent the normal things from happening :p Use disable weapons if you don't want bushes cut...or use disabledefmovement and make controls from scratch

RavenTelvecho 09-04-2002 04:31 AM

Re: Re: replacekey
 
Quote:

Originally posted by G_yoshi


keydown already works fine...you just have to prevent the normal things from happening :p Use disable weapons if you don't want bushes cut...or use disabledefmovement and make controls from scratch

R0bin: Keydown dont work fine.And i only want to disable 1 key not all of them.

Kaimetsu 09-04-2002 02:13 PM

Your sig is too big, R0bin.

Com013 09-04-2002 11:15 PM

Re: replacekey
 
Quote:

Originally posted by RavenTelvecho

Or some other way to get rid of graals annoying like gani detect0r thinger.. replaceani still lets you cut bushes if you do

replaceani sword,idle;

replaceani should still allow you using the sword only with a different animation...it is just bugged when using it against other players. I already talked to Stefan about this.
replaceani is not meant to disable any actions, just to define a new anitmation.

Use "setsword no-sword.png,0;" to disable the sword. That's how the species are done on Classic. You have an annoying "0" displayed there, but you'll survive it. Maybe it would be better if there would be no number displayed if you have no sword.

The only thing you cannot disable without doing disabledefmovement is lifting objects. I tried playerglovepower=0 but then you can still lift everything except green and black stones.
I'd like to have a playerglovepower=0 because it would be usefull for certain minigames.

Tyhm 09-05-2002 04:28 AM

No "0", that would rock...I mean, glove 0 doesn't have a "0"

G_yoshi 09-05-2002 11:48 AM

Re: Re: replacekey
 
Quote:

Originally posted by Com013

replaceani should still allow you using the sword only with a different animation...it is just bugged when using it against other players. I already talked to Stefan about this.
replaceani is not meant to disable any actions, just to define a new anitmation.

Use "setsword no-sword.png,0;" to disable the sword. That's how the species are done on Classic. You have an annoying "0" displayed there, but you'll survive it. Maybe it would be better if there would be no number displayed if you have no sword.

The only thing you cannot disable without doing disabledefmovement is lifting objects. I tried playerglovepower=0 but then you can still lift everything except green and black stones.
I'd like to have a playerglovepower=0 because it would be usefull for certain minigames.

If that is the case, then just do showstats and only display hearts, player, and minimap. Then just make an NPC that will create the rest of the display and fix it so if the swordpower is 0, not to show that number :)

Tyhm 09-06-2002 03:51 AM

Sure. Just get Stefan to take off the NPCW limit so I can fit all that into one of the system NPCs without having to make another and that'll be the first thing I do. Oh, and we'll need the showimg flicker-when-hit removed too.

G_yoshi 09-10-2002 01:50 PM

Quote:

Originally posted by Tyhm
Sure. Just get Stefan to take off the NPCW limit so I can fit all that into one of the system NPCs without having to make another and that'll be the first thing I do. Oh, and we'll need the showimg flicker-when-hit removed too.
yes...the flicker is annoying :(

R0b1n-NPC 09-10-2002 06:44 PM

Quote:

Originally posted by Tyhm
Sure. Just get Stefan to take off the NPCW limit so I can fit all that into one of the system NPCs without having to make another and that'll be the first thing I do. Oh, and we'll need the showimg flicker-when-hit removed too.
Are you being sarcastic?

Its hard to tell when you are sarcastic nearly all the time.

Tyhm 09-10-2002 09:07 PM

Partially. If Stefan impliments all that stuff I'll be able to make a custom A S D bar for Classic that looks just like the original. But he probably won't, so in the meantime, I want swords with power 0 to not show the 0 - doesn't seem like a whole lot to ask.

emortylone 09-10-2002 11:08 PM

I have an HP System that I am about finished with. if you set all the players ap to 100 then it doesn't matter the sword power! he he. I made it so that if it timesout, for every 1/2 half gone, it does 5 hp damage, and 100 is the default HP. So it is customizable and stuff. If you'd like a copy, just let me know.
---Shifter

Com013 09-16-2002 01:06 AM

Quote:

Originally posted by Tyhm
No "0", that would rock...I mean, glove 0 doesn't have a "0"
Even glove 1 doesn't have anything displayed there. (one is the default=bare hands, 2 = red gloves, 3 = gold gloves).

I want glove 0 so you cannot lift anything at all (not even bushes, bombs, NPCs).

Quote:

Originally posted by emortylone
I have an HP System that I am about finished with. if you set all the players ap to 100 then it doesn't matter the sword power! he he. I made it so that if it timesout, for every 1/2 half gone, it does 5 hp damage, and 100 is the default HP. So it is customizable and stuff. If you'd like a copy, just let me know.
---Shifter

No, sorry. I think you missed the point of our discussion (or I missed the point of your post).
We were not talking about making the sword not causing damage. That is already possible. We want to get rid of the zero displayed right of the [S) thing in the status bar.


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