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-   -   Baddys (https://forums.graalonline.com/forums/showthread.php?t=37022)

Dragona2002 08-31-2002 02:57 PM

Baddys
 
can someone help me with baddy scripting ?
i just cant figure it out X.x

(yes i know basicly things like ''Baddy[index].x/y/etc.'')

but i need to know bout those things...

help...


-darkrazor-

Spark910 08-31-2002 03:50 PM

I think you many find you can only ask questions, that sort of sounds like a whole script your asking for. Try and limit your question to what you want the baddie to do etc....

Dragona2002 08-31-2002 07:11 PM

= / thats asking for scripts im asking for someone to teach me = /

Com013 08-31-2002 11:39 PM

Do you want to script a baddy or do you want to manipulate the default baddies?

emortylone 09-01-2002 03:30 AM

Have you ever scripted anything SIMILAR to a baddie or a bomby? You can't just ask for full scripts, learn to script a bit better before you ask for the better/harder scripts =/
---Shifter

Spark910 09-01-2002 04:33 PM

And dont expect it to be quick, It coudl take you Months of learning before you get your Baddie script all done by you. Gotta be patient.

Dragona2002 09-01-2002 05:46 PM

no i just wanted someone to explain how to manipulate the default baddies and maybe gimme a little example

Com013 09-02-2002 08:25 PM

Quote:

Originally posted by Dragona2002
no i just wanted someone to explain how to manipulate the default baddies and maybe gimme a little example
There are the variables compuscount and compus[num].x...look in commands.rtf about their meaning.

You could make all baddies attacking you by setting the mode of the baddies to the value for 'hunting'. Again, the values are found in commands.rtf (the text displayed right of the script).

An example for a scripted baddy can be found in the NPCs/Baddies selection. Place the pre-scripted baddy (the chinese character) in the level, enable it being hurted and select attack 'sword'. Then try to study the generated script.


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