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Find image dimensions using code
R0bin:
So like #f(0) = the NPC's image name #f(1) = the NPC's image width #f(2) = the NPC's image height these wont function with showcharacter and could be used with #i so like #i(imagename).width etc or something i dont know, just an idea |
I'm pretty sure there are already things that do that. Correct me if i'm wrong.
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R0bin: If there are tell me!!!
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newfeatures2002.txt
Might be usefull to read this file ;)
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R0bin: What would be good... was if when stefan updated that, he updated the commands.rtf as well.... then i wouldnt have to ask, and wouldnt have to go through a long list of "changed a bug in blah blah.." O.o
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I'm just doing it each time I update Graal, so I don't really mind the 2 or 3 reported bug fixes.
But well...the commands.rtf should be up-to-date anyway. |
R0bin: Not in my version.. it doesnt even have any of the mouse stuff.
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Sorry, I didn't speak clearly.
it should be up-to-date unfortunatly it isn't... |
R0bin: Well im going through the newfeatures documents right now and finding everythign that isnt in the commands.rtf and adding it. when im finnsihed i will post it :D
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Someone really needs to update the npcprogramming.doc, too. I get emails from people wanting to know how to setani ganiname,params; and that's basic stuff!
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Here it is, the updated commands.rtf, everything in here is from newfeatures200(1/2).txt
:D |
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I just have to put a few finishing touches on it, and I will post to the public. It has every single command, variable, flag, function, and message code I could find in it and neatly organized too. :p It may be ready tomorrow if I have some time to finish it tonight, so stay tuned. |
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1 Attachment(s)
ok, attached is a list of every command/flag/variable/object defenition/operator/baddie name that the graal npc editor understands.
And before anyone says "thats not every one.." Then its quite possibly true, because if i recall, some serverside only commands are not recognised by the npc editor so :P |
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