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-   -   Fellowships: EXP (https://forums.graalonline.com/forums/showthread.php?t=36868)

Selzar 08-29-2002 09:01 AM

Fellowships: EXP
 
This game for hunting and stuff should have fellowships: meaning you can start a fellow name it what ever and recruit people ,there is gonna be a level range you cant have like a lvl 10 with a group of lvl 1's the range is 1-5 5-10 10-15 blah blah blah, you can take people out of fellow, when you add the more people the exp rate will go down meaning if you have 2 people yo'll get 75%XP and so on if you have more it lowers but the more people the better because peopple can be killing things at the same time and xp will be going up every second because of the people hunting! This is not gonna be a guild once the LEADER disbands the fellow the fellow is destroyed.. ok add it =P

evilive 08-29-2002 09:10 AM

There's already the concept like that called the party system... It doesn't have the EXP part put in yet, but.... it's the same thing :X

BlKnight 08-29-2002 09:25 AM

Is the party system up yet? or do you mean guilds?

Admins 08-29-2002 10:15 AM

Party members normally share the experience they get by killing monsters

/party list
/party form partyname
/party join partyname
/party who
/party leave
/party kills
/gsay partymessage

I think thats all

konidias 08-29-2002 05:57 PM

Quote:

Originally posted by Stefan
Party members normally share the experience they get by killing monsters

/party list
/party form partyname
/party join partyname
/party who
/party leave
/party kills
/gsay partymessage

I think thats all

One question... do party members also share experience loss?

ChocoboGrn 08-29-2002 07:28 PM

Quote:

Originally posted by konidias


One question... do party members also share experience loss?

The EXP Share system isn't even up yet. Besides, that wouldn't make sense at all.

konidias 08-29-2002 07:32 PM

Quote:

Originally posted by ChocoboGrn


The EXP Share system isn't even up yet. Besides, that wouldn't make sense at all.

It would make sense, although it would suck, it would make sense.

When you are a team, you should share your ups and downs, not just ups. With most teams that is how it works.

In a sport, one person on the team can cause the team to lose or gain points.

Admins 08-29-2002 10:33 PM

The experience is shared when you kill a monster, but when the team members are too strong and the animal is small then the killer will get most of the experience / you will not see that it is shared. That's why we need to add the bigger monsters in the house dungeons soon.

Flameuss 08-30-2002 02:27 AM

partys will own when dragons and dungeons come out

Thats amaseing :)

evilive 08-30-2002 02:28 AM

House dungeons?? :X

evilive 08-30-2002 02:30 AM

Yves:

Maybe you could have a HUGE dragon that you need like 5-10 people to kill.

PS: UNBAN MY VALDER ACCOUNT!

Flameuss 08-30-2002 02:32 AM

how about golems in a dungeon and when you kill them all and you egt to the end there will be a sword stuck in a rock like high lvl sword and you have to be lvl 8 to pull it out? O.o and um yeah....

Juron Pilo 08-30-2002 05:40 AM

OK I KNOW I posted information on how to create and join a party before stefan did... WHERE IS MY REPLY?!

Juron Pilo 08-30-2002 05:48 AM

after some reasearch I found there were two posts with this name... this one and one in the suggestions forum:grrr:


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