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Pixel Art Tutorial #3
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From the fine folks who brought you the first and second pixel art tutorial...
This is third in a series of tutorials aimed to help aspiring pixel artists better their knowledge of this (somewhat)new craft. Today we're going to make a pixel graphic character from the following concept drawing. Step1: Building the manikin, http://www.hybridzero.net/~kyle0654/pixeltut/may01.gif First we lay down the basic skeletal drawing just so we can get the feel of the pose. When setting up your manikin you need to think about the game you're making it for. In the case of Graal, the player is about two heads tall and the manikin would probably be a ball with arms and legs sticking out of it. You should also consider what PART of the character the player is going to be focusing on, in Graal the main focus in on the head, mostly because the head is the largest part of the player's body. So when designing a Graal character you need to focus most of the character's costume design on the head. In a side view game, you'd put the focus on the body, and in this tutorial we'll use a fighting game style manikin in a boring old standing position for the sake of demonstration. If you don't feel confident using the mouse to draw then do your drawings on paper and scan them in. Step 2: Putting some meat on it, http://www.hybridzero.net/~kyle0654/pixeltut/may02.gif Next we want to add some bulk to our character, This is the same "Ball and cone" stuff they'll teach you in art class, and in quite a few books. The trick is to always use three dimensional objects so that your figure will have mass and dimension. Step 3: Clean up, http://www.hybridzero.net/~kyle0654/pixeltut/may03.gif Now we take our eraser and remove the construction lines, leaving only the lines we want to keep. Note: I also made her legs longer, so that she would be at least seven heads tall. When drawing humans, the most common unit of measurement is the head. Average people are about seven heads tall, ideal people are about 8 heads tall and Super Heroes/Greek gods are about 9 - 10 heads tall. Remember, Ctrl-Z is your best friend. Step 4: Add surface anatomy, http://www.hybridzero.net/~kyle0654/pixeltut/may04.gif Here we build some simplify muscle groups on to the body, this isn't that important to characters who wear lots of cloths, games where the body isn't that big or Graal where the character is a round lump that looks like it's had too much cake. If your character has their covered then you can skip this step. Step 5: Add stuff, http://www.hybridzero.net/~kyle0654/pixeltut/may05.gif http://www.hybridzero.net/~kyle0654/pixeltut/may06.gif Now that we have a basic plain model we have to put things on it to make it unique. If you're working from a concept drawing then make sure you have that somewhere where you can see it. You can start adding details anywhere you want, we're just going to do the face and hat for now. Step 6: Put some goddamn pants on! http://www.hybridzero.net/~kyle0654/pixeltut/may07.gif http://www.hybridzero.net/~kyle0654/pixeltut/may08.gif Drawing naked people is fun and all, but now it's time to graduate our nudists into the wonderful world of cloths. The most important thing to remember is that cloths HANG off the body, they don't cling to it like spandex... Unless you're drawing a character in spandex... ...Ew. Step 7: Finishing touches, http://www.hybridzero.net/~kyle0654/pixeltut/may09.gif Clean up all your lines, add extra details and get everything looking the way you want it to. Step 8: Add color, http://www.hybridzero.net/~kyle0654/pixeltut/may10.gif Now it's time to add color! Use the colors specified by your concept drawing, or if you're designing the character, try to use colors that look good next to each other and fit the theme of your character(You wouldn't want a pink and green reaper of souls now would you?). So that's mostly how it's done. Next week we'll look closer into the world of rendering to make the final result: http://www.hybridzero.net/~kyle0654/pixeltut/may11.gif http://www.hybridzero.net/~kyle0654/pixeltut/may12.gif ***Special Attachment Message sent to you by a week old e-mail which was never responded to*** |
::yawn:: Been there, done that. :D
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Nice tutorial =) Though it's very basic...
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it's supposed to be basic, you don't want to start out something by doing to hardest and most detailed thing only to get frustrated and quit...
you start out simple and build your skill up... |
Re: Pixel Art Tutorial #3
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Re: Re: Pixel Art Tutorial #3
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On another note, I might post some screenshots on the NewWorld forums. Not of 3d levels though ;) Sorry to disappoint the three-dimensional crowd reading. |
lol
:P It seems to me that Stefan and Unixmad don't want any cometition for their baby 2002. :( |
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