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sethead not working
Two days ago SL got the NPC Server. Since then sethead doesn't work. When a player tries to change there head it gets set to the newbie head. Is there a server option that has to be used to allow it because our Scripter's can't figure out what the problem is. :confused:
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Re: sethead not working
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Theres a serveroption called "setbodyallowed" There could be a setheadallowed=true too :confused: Might as well try it, you have nothing to lose :) |
well I tried it. It doesn't work. Thank you though for trying to help, Cheetos.
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npc server has a 'race' string, only humans are allowed to sethead and such, add this to the control-npc (it is in the database)
if(actionplayeronline){ setstring client.race,human; } and it should work BTW: DONOT delete the Control-NPC, doing so shuts the npc server down |
I still can't seem to get sethead to work. I'm not sure if that race thing is working or if I have to wait some time for the options to kick in. But it doesn't seem to work. I guess I'll have to wait and see.
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yes, its in my account. Also in everyone else, but I still can't set my head. :(
Edit: Nevermind, it works. Thank you for your help. |
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why does the npc server have a race string for all servers??
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we dont have client.race on delteria and we can set heads fine.
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maybe.. looking at the -system on bravo, its what they have done lol.
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Delteria had an NPC Server long before the rest. So Stefan most likely made it custom and spent time on it. It seems as though Stefan copied and altert the 2k1 NPC Server for the rest of the servers for some reason. Perhaps it had more things or was just easier that way.
---Shifter |
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Yes, I think the newer ones are a bit lighter, but don't have the power or consistancy the 2k1 and Frolic ( I think it is) do. I think 2k2 also has a good one, not sure though.
---Shifter |
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Oh yes, newly improved with better magic effects!
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Is that not the 'jist of what I was saying? 2k1 should be on it's own too I think, or was @ least at one time. But 2k2's is setup to receive 'mudlibs' and what not so that it can use C and C++ coding I thinks.
---Shifter |
sprechen sie englisch?
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What now R0bin? LOLz... English is my main language, bit of French and a bit of Spanish though.
---Shifter |
mud libs?
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Which to me sounds like cheating :P I don't know if it's true or not, but I have a feeling that Jagen, Riot, Kai, Me, and a few others could replicate it w/o using C :P I don't think it'd be all that hard, but I guess they wanted to get things done and be a step above the rest? Perhaps less lag (not from what I've seen) but I'm sure there must be some great benefit.
---Shifter |
**dies**
lol you can do bad things with C i dont think i feel safe anymore |
why bother having more than 1 person do it? i could do it easy enough, either locally store all the weapon weights and stuff as a clientr string array (lots of em) or the laggier way, store everything on a database npc and trigger to a serverside of a weapon to retrieve data
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or do what 2k2 does and do them both.
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2k2 doesnt use either...
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bah nevermind then :P
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---Shifter |
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