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Opening door. no, not vanishing, opening
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hey. its my door. I finally found out how to make the gfx look like they have perspective when they move, so it dont look all outta proportion. tell me what u think
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stuff that one. this one loops
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Very cool but I think it goes to fast
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yeah, it goes a lil fast, but ingame it doesnt loop, and it goes slower with the script. here is a example, And i know its not exactly the best of levels but there ya go
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G_Yoshi has something like that in DK
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just a thought: use ganis instead of just pics, that way you can show the person opening the door and walking through it...or just opening it...
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lol yeah i should use a gani, but im a lil scared that he might end up opening a window instead of a door incase i put him in wrong position
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I think its nice man, Itll give a more realalistic feeling to graal.:)
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doin good
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WHO DO YOU WORK FOR? TAKE ME TO YOUR LEADER
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Nice.
Should slow it down a little though. |
Redwizard,
thats great :D now that also brought quite a dilemna to my mind, on Lost Age should the caves and stone mound houses have doors? they cant just be wide open.. hmmmmmmmm |
If you're gonna make it that fast, add some more frames...
Even if you slow it down, add more frames... In other words, make more frames. Skips too much animation *edit: Fievel, use cloth/fur/skin doors. That's what they used back then! |
Add another 2 frames. It is a 90 degree door opening, so make graphics for 22.5, you have 45, and then make 67.5. After that it will be kickin'.
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