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!!!!!!!!!!!!!!!!!!!!!
I have seen pics0.png...
what does this do? all it is, is a temlate with a soild color in replace of the tiles, in the same folder there is a onther pic that has a decoder. such as (color) = non-blocking; I think it alows you to use tiles_inside.png, for 2002 pics is there away to ake one for picso.png and walk on those tiles? thanks. |
What? :confused:
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Re: pics0.png - not picso.png
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man you're dumb
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this isn't a knowledge relates thread
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GGGRrrrrr..
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I am just wanting to know if it is possible to addiledef2 picso.png,,0,0; and beable to walk on the grass.
because with picso.png, EVERY thing is in a difrent spot. Here is pics0.png |
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and... the decoder.
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you people are *******s.
It's a question. He doesn't need your negativity. This question is best suited for stefan, but, if what you are saying has something in relation to the GRAAL EXE reading the picso.png tiles from the color pallette-thing in the pics0.png, and reading those tiles based on the colors as blockable or walkable. |
Re: GGGRrrrrr..
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So, with the addtiledef command, the last value would be 1 not 0. I could be wrong, I am not sure what you are asking. :[ |
Re: Re: GGGRrrrrr..
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God YES, I've been looking for that tileset and the key for a very long time, thanks for posting it!
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Okay, you basically want to use a different type of tileset then the default. Here is all you have to do:
addtiledef image,levelstart,type; replace image with the tileset name, replace levelstart with the name of your level, and replace type with 1 instead of 0. so something like addtiledef picso.png,testing,1; edit: Yes, thak was right (I missed his post) You just replace 0 with 1 to get the nw tileset type. However, I wish Stefan would add a way to define what tiles do what. Of course it would have to be like a serverside option because otherwise people could just edit the tileset offline and walk through walls online. |
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