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-   -   pics0.png - not picso.png (https://forums.graalonline.com/forums/showthread.php?t=35224)

XeroMaster 08-06-2002 11:40 PM

!!!!!!!!!!!!!!!!!!!!!
 
I have seen pics0.png...
what does this do? all it is, is a temlate with a soild color in replace of the tiles, in the same folder there is a onther pic that has a decoder. such as (color) = non-blocking;
I think it alows you to use tiles_inside.png, for 2002 pics

is there away to ake one for picso.png and walk on those tiles?

thanks.

TheFrozenFiend 08-07-2002 03:28 AM

What? :confused:

konidias 08-07-2002 03:45 AM

Re: pics0.png - not picso.png
 
Quote:

Originally posted by XeroMaster
I have seen pics0.png...
what done this do? all it is, is a temlate with a soild color in replace of the tiles, in the same folder there is a onther pic that has a decoder. such as (color) = non-blocking;
I think it alows you to use tiles_inside.png, for 2002 pics

is there away to ake one for picso.png and walk on those tiles?

thanks.

For a moment I thought your primary language wasn't English, but after seeing your Location, I can safely assume you're just an imbesile.

zorakid2001 08-07-2002 05:28 AM

man you're dumb

ldhfd 08-07-2002 05:34 AM

this isn't a knowledge relates thread

XeroMaster 08-07-2002 10:37 AM

GGGRrrrrr..
 
1 Attachment(s)
I am just wanting to know if it is possible to addiledef2 picso.png,,0,0; and beable to walk on the grass.

because with picso.png, EVERY thing is in a difrent spot.

Here is pics0.png

XeroMaster 08-07-2002 10:41 AM

1 Attachment(s)
and... the decoder.

Torankusu 08-07-2002 10:44 AM

you people are *******s.

It's a question. He doesn't need your negativity.

This question is best suited for stefan, but, if what you are saying has something in relation to the GRAAL EXE reading the picso.png tiles from the color pallette-thing in the pics0.png, and reading those tiles based on the colors as blockable or walkable.

Thak2 08-07-2002 10:47 AM

Re: GGGRrrrrr..
 
Quote:

Originally posted by XeroMaster
I am just wanting to know if it is possible to addiledef2 picso.png,,0,0; and beable to walk on the grass.

because with picso.png, EVERY thing is in a difrent spot.

Here is pics0.png

That pics0.png is not the old type of tile arrangement. It's the new one, like Graal2002 uses. Search in newfeatures2001.txt for addtiledef, and you should figure out what I am talking about.

So, with the addtiledef command, the last value would be 1 not 0.

I could be wrong, I am not sure what you are asking. :[

Cybnext 08-07-2002 12:12 PM

Re: Re: GGGRrrrrr..
 
Quote:

Originally posted by Thak2


That pics0.png is not the old type of tile arrangement. It's the new one, like Graal2002 uses. Search in newfeatures2001.txt for addtiledef, and you should figure out what I am talking about.

So, with the addtiledef command, the last value would be 1 not 0.

I could be wrong, I am not sure what you are asking. :[

Thats actually the NW tileset order.

Birdbird_0 08-07-2002 03:39 PM

God YES, I've been looking for that tileset and the key for a very long time, thanks for posting it!

konidias 08-07-2002 07:36 PM

Okay, you basically want to use a different type of tileset then the default. Here is all you have to do:

addtiledef image,levelstart,type;

replace image with the tileset name, replace levelstart with the name of your level, and replace type with 1 instead of 0.

so something like

addtiledef picso.png,testing,1;

edit: Yes, thak was right (I missed his post) You just replace 0 with 1 to get the nw tileset type. However, I wish Stefan would add a way to define what tiles do what. Of course it would have to be like a serverside option because otherwise people could just edit the tileset offline and walk through walls online.


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