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Great eyecandy, gotta see
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Here a script i just finsihed,
I will be turning it into a weapon also. One more thing for reference: How do i make array images hide? hideimg doesn't work. well here it is: |
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*bows*that is very very cool
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for (i=0;i<arraylen(this.lights);i++)hideimg i;
that should hide your images. It is very pretty. |
thanks for your help and opinion
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Cool
Can i use that script for a system im working on?
were if u say heal them lights come on and you see this if (created){ disabledefmovement; for(a=0;a!=100;a++) { message healing#v(a)%; } message Healing Complete; playerhearts=100; enabledefmovement;}} that happens when u say somet like heal can i have them lights going up? it would be so cool |
Re: Cool
Quote:
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:)
So can i?
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i dunno, keep in touch with my aim
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Well, here is the weapon version
fire to start fire again to stop: |
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errr... i think the furoms do this on purpose
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nice
Looks very spooky;)
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Beutifully done! my compliments to the artist =D
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Wow awesome.. it needs to be green the it would look like fart gas. Wow, its really cool when you change the for loops and make the maximum lights 100000000.. super laggy and BRIGHT
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lolz!
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Thanks, this is only my second time working with arrays, it also the only thing i found useful with arrays(showimgs...);
if there is any other use for them please tell me. |
Well, that could be like dust while the character walks, if color is chaged and if it is enabled only while player walks, but heh, i dont know if enabling while player walks is even possible, I'm a noob at scripting I can't veen use arrays and dont understand vectors either.
woah i lag as (some place very hot) when its at 999, it just doesnt appear when i set it at 10000, lol. |
Nice, Just fix some bugs ;)
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Nice looks pretty cool
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Requesting Chris Vimes posts his How To Not Necro A Thread guide.
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