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Suggestions that MUST be implemented
[list=1][*]Remove the side-bar system.[*]Make the Hunger-Bar go down slower... say one point every minute or two, instead of every second![*]Mines should be a No-PK Zone[*]Monsters give out more EXP[*]Monsters Drop more junk[*]Most Important: We should not lose stats when we die! thsats just stupid[/list=1]
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Re: Suggestions that MUST be implemented
[*]Remove the side-bar system.
YES! [*]Make the Hunger-Bar go down slower... say one point every minute or two, instead of every second! No. Then it would take 15 hours for it to reach 0. Just make food easier to get, like monsters drop it more often. [*]Mines should be a No-PK Zone No, this is an RP server we don't want no pk zones. [*]Monsters give out more EXP They will. Harder monsters will be added soon which give out more experiance points. [*]Monsters Drop more junk Didn't Unix say they would in a few days for alchemy? [*]Most Important: We should not lose stats when we die! thsats just stupid Agreed. |
[Vlad]
I like #1 and #4 only :D |
Re: Re: Suggestions that MUST be implemented
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Re: Suggestions that MUST be implemented
[*]Remove the side-bar system.
Don't totally remove it.. just show what is happenning to you, nobody else.[*]Make the Hunger-Bar go down slower... say one point every minute or two, instead of every second! Slower..yes.. but not THAT slow[*]Mines should be a No-PK Zone That isn't RPish[*]Monsters give out more EXP EXP is fine in my opinion.[*]Monsters Drop more junk YES.[*]Most Important: We should not lose stats when we die! thsats just stupid Yes. |
Re: Suggestions that MUST be implemented
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2: I agree again 3: NO! 4: More powerful monsters current monsters should stay the same 5: Yes drop more of and more in a varity 6: Instead of stat lost we should lose a unwieled item (alteast 1 or 2) when we die. Also bring back gravestones just make them disapear after 10 seconds |
Re: Re: Suggestions that MUST be implemented
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make it drop small stuff....and i most agree with the food idea...make it go down slower...maybe 1 every 20 seconds or something...the rate it goes at now is ridiculous
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Re: Re: Suggestions that MUST be implemented
1. Make it side bar smaller and make it say things that are local...
2. Hunger bar... hmm... yea slow it down... but not too much. 3. Mines a no-pk zone? Nah... I like the whole server being a giant survivor 4. Nah... (no comment) 5. Monsters drop more junk? Yea... that'd make monster killing alot better rated. But not too much where people can live off monster killing. 6. Lose stats? Sure you should lose stats... but not permanently... make like some stat restoration for spell casters and Alchemists... like maybe a level 5-9 spell? or pay an npc to do it... ok... more than 2 minutes of my time |
You already drop money. I couldn't live with myself if I lost my sythe
:-/ I'd die before I coudl make another one. |
What's so bad about the mines being a nopk zone and how would that interfere with RPing? If someone wants to RP about killing miners, they should lie in wait outside the mine or something.
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Drop more stuff - Must
Loose points when die - hate loosing points Mines no pk zone- nah just get some Strong arse players to guard Let the bar be Movable or sizable |
Personally, I think the death system is perfect right now. I wouldn't change anything in it.
I agree with most everything else, except for monsters giving more experience. What we really need are more powerful monsters for the higher level players to go after. The experience values for the monsters currently online are fine. |
Re: Suggestions that MUST be implemented
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2. Not that slow. But yes, MUCH slower. And make food recover more. 3. No. Add really strong guard "monsters" that can kill almost anything in 1 hit, and only attacks people that are hurting other people. 4. YES. And lower EXP tnls. 5. YES. 6. OMFG YES!!!! The monsters are strong enough as is. I kill somthing and survive with 1 or 2 health. If it weren't for minor healing, I'd be dead. A lot. |
Join/Dead/Left messages should be restricted to partymembers, or the room, or a radius of tiles...I can see how it'd be useful to learn your thief logged off, or a PKer entered the mines, or your mage just bought it...
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