Graal Forums

Graal Forums (https://forums.graalonline.com/forums/index.php)
-   Information (https://forums.graalonline.com/forums/forumdisplay.php?f=45)
-   -   Documentation Part 2 (https://forums.graalonline.com/forums/showthread.php?t=34369)

unixmad 07-26-2002 09:45 PM

Documentation Part 2
 
Character Classes
-----------------------

Graal2002 has adopted the idea of character "class." Each class is meant to be a template of a particular "style" of play; therefore each choice of class has additional modifiers to the starting values on the primary stats. Important note: Character class is chosen at the time a character is created and can't be changed later on. Below is a list of the bonuses and penalties that apply to the individual classes..

Class ; STR ; DEX ; CON ; INT ; WIS ; POW ; CHA ; Net +/-
Alchemist ; -3 ; 0 ; -1 ; +3 ; 0 ; +1 ; 0 ; 0
Barbarian ; +3 ; +2 ; +3 ; -6 ; -1 ; -1 ; -2 ; 0
Priest ; -2 ; -2 ; -1 ; 0 ; +3 ; +2 ; +2 ; 0
Sorcerer ; -3 ; +2 ; -3 ; +3 ; -2 ; +3 ; -1 ; 0
Thief ; 0 ; +3 ; -2 ; +1 ; -1 ; -1 ; -3 ; 0
Warrior ; +2 ; +1 ; +1 ; -2 ; -1 ; -1 ; 0 ; 0

Attack system
------------------

Every time you make an attack, your attack is classified with one or more "attacktypes.". For example, an attack made with a ordinary sword results in the attack being made with the attack type of "physical." For another example, if a Mage attacks with a fireball spell the attack is made with the "magic" and "fire" attacktypes. In similar fashion, a defender may be protected, vulnerable, or immune to any attacktype.

Here is a summary of the attack system; in fact, its a bit more complicated.

Hitting an opponent
-------------------------

Several quantities are involved in determining whether an attack will hit its target. The attacker will hit if his Wc is less than or equal to the defender's Ac + 1D20 (Note: 1D20 is a random number between 1 and 20) or if the D20 gives a 20 (remember, both Wc and Ac improve as their value drops lower).

Damaging a hit opponent
--------------------------------

Damages are randomly generated, with the magnitude of the random number being based on the attacker's Dam stat. If defender is immune to an attacktype in the attack, he receives no damage, if he's protected he receives half damage, if he's vulnerable to this kind of attacktype, he receives double damage. For physical attacks, the percent of your Arm (armour) value is subtracted from incoming damage. Some magic weapons can "slay" various races of creatures. If the weapon slays the defender, the attack damage is tripled.


Experience
--------------

Accumulation of experience will result in increasing the level of the player's character.

In the Graal2002 skills-based game, several kinds of experience exist. The score represents the "overall" proficiency of the player and is the sum of all the differing kinds of experience possessed.

The player accumulates experience into various "experience categories" according to their actions. Another way of putting this is that you become better at what you do most often and most successfully. For example, a player who kills monsters with incantations gains experience in casting incantations. A player who steals from creatures often will get better at stealing, and so on.

Each experience category will have a level assigned to it based on the amount of experience accumulated in it (using the same schedule shown in the table above.) Use the skills command to investigate which skills your character has and to see the level of ability you have in each experience category.

As an aside tip, monsters also are assigned a level of proficiency and may gain experience. The main way which monsters gain experience is by killing players! Beware going after a monster that has killed several players, it will be much more difficult to challenge!

DarkHero2002 07-26-2002 09:48 PM

thats understandable...hmm.....i might start playing g2k2 alot more now

AlexH 07-26-2002 10:11 PM

Say a monster A has killed 25 players and monster B has only killed 10.
Would we get more experiance killing monster A?
If not that should be added.

Darksweeper 07-26-2002 10:33 PM

EXP
 
does exp get lower or higher for the higher level u have?

AlexH 07-26-2002 10:34 PM

The more experiance you have the higer your level.

Darksweeper 07-26-2002 11:07 PM

i meant when u have a higher level do u get less exp from monsters when u kill them

Darksweeper 07-26-2002 11:44 PM

or is it always different having its highs and lows like when i kill battle potatos my high was 40 and low was like 10 and do u have any tips on how to kill monsters because im having troubles even with a diamond blade

DragonX2 07-27-2002 12:03 AM

Quote:

Originally posted by Darksweeper
i meant when u have a higher level do u get less exp from monsters when u kill them
Yes. Through investigation I noticed at level 1 shell bomy give you 22 EXP, at level 2 it is 11 and at lvl 3 it is 7.

Darksweeper 07-27-2002 09:52 AM

k thanks i was just curious about that

Darksweeper 07-28-2002 09:15 AM

i just discovered this that showed the exp theory i have was correct but wrong because i was up at the montain place killing ice bomies and the first one gave 100 then it lessend to like 46 then kept getting lower the more i killed and now its like stuck on 25

cshank4 07-28-2002 09:18 AM

Quote:

Originally posted by Darksweeper
i just discovered this that showed the exp theory i have was correct but wrong because i was up at the montain place killing ice bomies and the first one gave 100 then it lessend to like 46 then kept getting lower the more i killed and now its like stuck on 25
After I killed 4 at the same time with my lil spin im stuck with getting 6 from em...

Darksweeper 07-28-2002 08:19 PM

hmm maybe its different for everyone

Darksweeper 07-28-2002 08:28 PM

u probobly get high the first time from every monster but after u kill one it goes down and if u kill a different type it goes down sorta like getting bored of it and youve killed it so much u get barely any exp from it anymore

Tohz 07-30-2002 09:09 AM

Quote:

Originally posted by AlexH
Say a monster A has killed 25 players and monster B has only killed 10.
Would we get more experiance killing monster A?
If not that should be added.

If the monster A is harder to kill than B its should be normal to get more exp from A :)

screen_name 07-30-2002 09:38 AM

Quote:

Originally posted by AlexH
Say a monster A has killed 25 players and monster B has only killed 10.
Would we get more experiance killing monster A?
If not that should be added.


i really think thats what happens, because i've killed a rabbit and received 60+ exp and killed another one right after it and received a lowly 5 exp :)

konidias 08-06-2002 06:40 AM

Re: Documentation Part 2
 
Quote:

Originally posted by unixmad

Class ; STR ; DEX ; CON ; INT ; WIS ; POW ; CHA ; Net +/-
Alchemist ; -3 ; 0 ; -1 ; +3 ; 0 ; +1 ; 0 ; 0
Barbarian ; +3 ; +2 ; +3 ; -6 ; -1 ; -1 ; -2 ; 0
Priest ; -2 ; -2 ; -1 ; 0 ; +3 ; +2 ; +2 ; 0
Sorcerer ; -3 ; +2 ; -3 ; +3 ; -2 ; +3 ; -1 ; 0
Thief ; 0 ; +3 ; -2 ; +1 ; -1 ; -1 ; -3 ; 0
Warrior ; +2 ; +1 ; +1 ; -2 ; -1 ; -1 ; 0 ; 0

Alchemist: -4 stats, +4 stats = 0
Barbarian: -10 stats, +8 stats = -2
Priest: -5 stats, +7 stats = 2
Sorcerer: -9 stats, +8 stats = -1
Thief: -7 stats, +4 stats = -3
Warrior: -4 stats, +4 stats = 0

Alchemist and Warrior are equal, all the others are not. Why is this? Shouldn't each class have equal amounts of negative and positive stats? It seems Thieves start out with -3 less in stats then everyone else. None of them have a Charisma change.. I would imagine a Priest would at least have +1 wouldn't you think? :confused:


All times are GMT +2. The time now is 09:20 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.