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setbomy script (For people who have been asking me)
if (playerenters) {
toweapons -BomyChanger; } if (playerchats) { if (strcontains(#c,setbomy)) { tokenize #c; setstring this.name,#t(1); setstring this.color,#t(2); setplayerprop #3,bomy_#s(this.name)#s(this.color).png; } } |
Also..........
A lesson in Flags:
In order to enable the sethead command set the flag: client.race=human In order to disable the sethead command and enable the setbomy command set the flag: client.race=bomy which eliminates the need for that setbomy script altogether, because the NPCServer has it built in. |
Yes, but your script can be very useful for custom races.
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that would be quite usful for other custom races..cool
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ohhh, yeah forgot about something like that... and I dont see anyway of fixing that script to prevent that...
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set a temporary string, let's call it this.clientwants, then you have this in the NPCW:
NPC Code: |
Bout time
We have been needing that function for a good while because it realy helps when you are hard coding something for online such as the birds and you know how many you are going to have and you want to get the script in for say a random ammount of 10 birds but you only have 3 drawn i have problems like this alot as I am starting to hard code all of my Items such as my chests my skate board move script and other such scripts as my special effects. WIth this command you can set items up to work with upcoming images and files makes it a whole lot better if you ask me.
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