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chat bubbles
You know how you type and text appears above
your head? well if it is possible, could you make it so a bubble appears above your head showing the text? like in comic scripts? and could you make some weapons like hang glider(similar to zepplin air) and bicycle for easy transportation? :) |
Re: chat bubbles
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disablechatdrawing; //stops Graal from drawing #c over players' heads and leaves it open for a gani script to do so instead disablechatbox; //stops Graal from automatically sending the contents of the chat bar to the server, instead triggering the player with the text as a param, so it could be interpreted like this: NPC Code: |
I've already wanted to do this for Oasis chatting. I made the chat system for it, and now Stefan just needs to make the disable default chatting. :)
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Well, couldn't you just make a script to detect whenever there is text above the head, and tell it to display blank text above the head instead? Then save the original text in a string for display using your alternate way.
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Yeah, that'd be fairly trivial. Only downside is chat-triggered stuff would have to detect the string instead of #c
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you forget the handy dandy callnpc index,flag; ?
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Well then, stefan will have to add another serveroptions wont he...
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Really? It always worked globally for me...
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Konidias, that wouldn't make much sense at all if you think about it.
The text display is client side input...if you think about it, shouldn't the script be emulating that client side input? Hitting tab, then typing in "Hello" and pressing enter would be the same thing as a script running setplayerprop #c, Hello. Its all clientside input, it would make no sense at all if Stefan made setplayerprop sent only to the client, and not to the server like typing in text manually does. Just my thought, it seems pretty logical to me... |
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setplayerprop #c,; Only works for the player. Do not ask me why because I don't know. I just know that it only works for the player. |
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Kooky. Try it with a space then. setplayerprop #c, ;
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doesnt setstring whatever, #c; setplayerprop #c,;
get rid of the text and allow the scripter to still manipulate the chat? I dont recall that working for the player only, when i used it, no one saw the chat. |
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That's why the chat bubbles, goober. You'd have to ganiscript it in to keep it from bouncing all over...
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you could also try a null or space character like..
setplayerprop #c,#K(0); or setplayerprop #c,#K(32); |
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