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applying custom tilesets
i made my own tileset and want to test it out in graal, how would i script an npc so i can build with it
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I'm not trying to be mean and/or cruel but this is what makes mods mad.
There is two more posts right below yours asking the same thing. Well anyways its addtiledef image,levelname,0; |
the problem here is that it doesnt match graal2001's tileset (walkable, solid, and swimming tiles) and when i use my tiles that messes them up, is there a way i can fix it?
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yes, redo it to match it, or completelly rescript the walking system and use var arrays to define which tiles are which
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alright, thanks
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