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-   -   NC Weapon list (https://forums.graalonline.com/forums/showthread.php?t=32683)

mikepg 07-01-2002 01:16 PM

NC Weapon list
 
a feature should be added, when you right click the name, you should get something that shows you what level/script the weapon is added from. This would be VERY usefully for cutting down on time it takes to find "toweapons" NPCs, and NPCs which give you staff weapons, etc.

Falcor 07-01-2002 01:18 PM

... staff weapons? With NPCs server, you would only really need 1, if that.

mikepg 07-01-2002 01:19 PM

yeah
 
i know...but you obviously havent seen Bravo Online's recomming yet, have you?

You talk about hellish NPC work, omg. Old bravo going on an NPC server is...omg...augh.

Poogle 07-01-2002 01:25 PM

yeahs weaponS?! They only need 1. One weapon can/should hold all the staff needs inless you have noob nats or something.

jeff335 07-01-2002 09:22 PM

Yes...RC and Admin NPC are the only utilities that most staff on most servers ever need. Although something can be said for mouse warpers, et cetera........

Poogle 07-01-2002 09:56 PM

Quote:

Originally posted by jeff335
Yes...RC and Admin NPC are the only utilities that most staff on most servers ever need. Although something can be said for mouse warpers, et cetera........
Still all they need is 1 npc.

BBflat 07-02-2002 06:20 PM

Even still, this isn't only referring to staff NPCWs, but also ones for players. Say for example, you want to update/delete a really old NPCW but you can't figure out where it is. I think there should be some way to detect where a weapon came from, even without NPCs server.

jeff335 07-02-2002 09:17 PM

On NPC server you have no business whatsoever using toweapons anyway. Without it, keep better records k?

adam 07-02-2002 10:32 PM

Quote:

Originally posted by Poogle
Still all they need is 1 npc.
omi... all u may need is one.... But it's not as cool as 7....

:cool: I have the ultimate click warper.

Python523 07-03-2002 10:34 AM

if you see any inactive weapons, just delete them, but yes, a feature for showing the origin of the weapon would be good, maybe even a build in var, maybe a prop like #q(index) that would get the origin of the weapon according to the correct index

G_yoshi 07-03-2002 10:40 AM

I think it's a waste to add in such a feature. Hello, once you update an NPC in the weapon list, it updates for everyone that has it. If you can't remember where you put it, then why bother using toweapons? Most weapons, if not all are will be added through addweapon. Use a small script block in your control-NPC to add system weapons that way you can cut down on level sizes by keeping large scripts elsewhere :)


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