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flags and differentiating them
ok....... im trying to make chests that when you open then set a flag that says the x,y and levelname of the cehst, like in offline mode (of course without #) but its not possible it seems
for one.... #letterhere() declarations dont work in flag setting and another thing.. they dont work in flag detection. i hope theres a way to do this, other than making a string array or individualy changing the flag for each chest... |
yes but there are 80 of this particular chest..
i dont want to have 80 values in a string array, that will lag... |
hmm
I can't imagine it lagging too badly....Personally, Having 80 values in a string is MUCH nicerlooking than having 80 flags take up the whole window...but that's just my opinion.
Or, like Kam said...do something like NPC Code: That Would actlike a flag, and instead of checking if it's true, you'd just check to see if it's "open" :) |
Re: hmm
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so it will show up in chest list >_< |
Re: Re: hmm
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