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I need to know which.....
I have come across a dilema. we are making the shied usable with pretty much all weapons. but there is a problem with the attacks that use two hands. my idea was to make it so the shield is on the player's back, but there is no time to show another gani of the player putting the shield on the back and such.
so, should it just dissappear or just appear on the player's back? |
Oh yes go ahead and post this in main and not in 2002 suggestions
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Well, having it just appear on his back sucks :(
There has to be the exact same gani when you draw your sword that puts the shield on your back. |
Thats on NW! =( (Annoyed Another Idea Used)
Hmm Well If you dont got time for Gani then the answer is just on back, |
ghostie, a mod can move it if neccasary.
see, thats the problem, just appearing on the back would look dumb, i could make it so he through it you throw it on the ground, but you'd have to pick it up after each two handed attack |
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2) Shields dont fit in pockets so where else would it go? |
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They fit in bottomless bags how can a full sized axe fit in a pocket? or sword for that matter? |
I would like my sword to be at my side in a sheath (sp?) and my shield on my back.
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You mean two handed sword attacks,
simple, someone carrying a shield will not use two handed sword attack unless they manually throw there shield away, someone without a shield will be able too, why do you think Samurai do two handed sword attacks, they dont have shield, they have armor. |
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A eye for a eye! |
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The chests in buildings should be usable by the players. Let us open them and put our items in there and you can make different kinds of locks that can break (harder locks can be made but with more material) and you need like a certain type of weapon to destroy it. A wooden lock could be broken with any weapon, metal with swords, a diamond with ice arrows or something, etc. So we can put stuff away and not carry so much weight around, like it? XD
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i like it, therer'd be massive theivery and complaining, but people woud get over it.
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