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Tileset update.
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<DarK>
OK, I'm sorry about the new thread ... but nobody would have noticed if I would have placed the update oin the old thread. Well, here it is... </DarK> |
Re: Tileset update.
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<DarK>
The reason it's small ... is because it is. I'm not going for how big it is at the moment, I'm going for it's appeal and apperence. So, if you could give me a rant about that, it would help me out a lot. </DarK> |
the tiles are great!
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<DarK>
Yeah, you can't see the individual tiles ... which is good. Would you like me to take a screen shot of the level, then place a 16x16 grid over it, that way you could tell where they are? </DarK> |
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If you want my opinion yes :) |
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<DarK>
Well, I'm having to much problem with that current tileset roof tiles: meaning ... I had to use to many (14+) tiles just to compete a simple roof. So, I scrapped it and started a new one. Here's the start... </DarK> |
Move the point on the roof back a bit.
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I would personally like it if the graal tileset was made on a larger grid (smaller tiles) think of the new possibilities with smaller tiles? Keep the same gfx but make the pics in smaller tiles, instead of a sign or a rock being 4 tiles make it 8 or so.
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<DarK>
I'd do it ... and I'd use it for a server... but one problem. The problem would be that scripts for it. Well, I'm not sure... I'm not a great scripter. I don't know. You might want to try addressing it to Stefan or something. </DarK> |
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