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Fixed!
Not that anyone cares but I fixed the pirate cavern gates :) I also added a feature that will let you see who opened the gate last
say show record if you are wearing a Pirate Crew tag :) |
That's cheap. I mean its kind of bad rp when you can magically know who let the enemy in. It gets rid of the whole area of affectivly betraying or defecting to another kingdom. Bribery etc..
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then if I get enough complaints its gone
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I like the what you've done with the gates. Let's say we put a voodoo spell on them and thats how we know who opened the gates last. :)
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Whoose! That does take away from the RP sense... if your going to do that for your kingdom... you should do that for all kingdoms. Even though I still think it's wrong... Story Line 1: Lets say Pirate A is defecting to Dustari because he doesn't like the rank of Pirate B... Dustari tells Pirate A to stay and spy on them and to let them in when they are invading... Attack one happens and fails... the spy is found and executed WITHOUT WITNESS. Attack two does not happen because a spy was magically found and killed without a witness... therefore failing Attack 2 because of a form of cheap RP (if it even is RP). So from that... an RP Event was RUINED by a non RP event. Decreasing gameplay and basic fun. ------------ Story Line 2: Dustarian A defects because of Dustarian B's authority over him Dustarian A spies for the PC and lets them in durning attacks and is not found due to lack of witness Dustarian A stays in Dustari as a spy and continues to open the gate(s) for Pirate Invasions to Dustari ------------ So in Story 1... We have a Pirate Defect opening the gate for Dustarians... but still getting kicked out and killed In Story 2... We have a Dustari Defect opening the gate for Pirates... and not getting caught because of scripts/logs. Now which one is more fair? Logs or no Logs? |
the gate takes the uses out of guards, take it out!!!!
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well dustari has that ******* npc guard with the nukes x_x
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i know i was just sayin they have had it before and what happened to it anyway
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Shadow Knight (I think) took him off because it lagged the server. |
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Shadowknight took it off because it lagged the server... or so they say. |
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Even if he wasn't I would be and I wouldn't even allow it |
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just because some kingdom had a npc 5 months ago that was bad, doesn't mean you should get/have one. |
If the gates stay like that, Dustari should get Miru back (Maybe toned down a bit, Arrows rather then Nukeshots, can't warp, etc)
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Plus.. what do you do with the pirates who are REALLY RPing? Lets say Some Karakaze Troupe Members come to take hostage of some pirate members... and they force him to open the gate... One of the ranking officers deletes that person because he opened the gate. Therefore someone was deleted who RPs. |
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A moveable solider npc vs a nonmoblie text above a gate....hmmm....As long as I'm around Miru is never coming back As for the gates who accessed what and etc....I doubt it was aproved by the Kingdoms Admin...so it is considered illegal and should be removed at once |
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removed
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I still think everybody should get a Miru-like thing... And if it dies they need to pay to revive him, the more you pay, the more hearts he/she/it has. That's not a bad idea, eh? |
Atleast make us able to close the other gates
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