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**important Urgent Bug Stefan Plz Fix!**
ok, since v2.14, we havent been able to jail or ban free accoutns unless we diconnected them and set it offline, it seems now what you have done is made it so everytime a free account connects, they get reset, meaning they cant be jaile,dneither on, or offline. so if a trial account hacks, were basically powerless to do anything. ok, fine we can ban offline still, but say if someone swears a few times, not really a bannable offence, but he cant be jailed so we got no choice!! please fix this its very annoying >.<
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Weird, trial accounts aren't supposed to even be able to hack.
A way of managing it though could be ading a server. string (array) which stores a bunch of account names which it should memorize as that they should be jailed on log on. Unfortunately that wouldn't work too well if too many people hack on a trial account. |
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Well, you can't even edit their account, you have to reset them....
And to ban them, you got to ipban them =/ |
for jailing players
put this in a system weapon that is added when a player enters onlinestartlocal.graal or your main starting level:
NPC Code: NPC Code: Then, when you want a player to be jailed, edit the serverr.jailedplayers string via Server Flags (RC/NC), or use a NPC to do it. Problem Solved. |
All servers are restarted, could you test now (banning trial players when they are online) ?
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Re: for jailing players
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Re: Re: for jailing players
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Why loop something when it only needs one event? (playerenters)
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That string would get very big, very fast...I'd sooner the editor be seperated from the executable.
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if(playerenters && lindexof(#a,server.banned) != -1) message Leik ure banned foo;
I don't see the loop ..... |
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What concerns ME is that script kiddies have no trouble screwing with the Detention strings - do we REALLY want to put banning within their grasp? =_=
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