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-FooL- Three things
-FooL-
1) toweapons2 - add multiple copies of weapons to the player. Instead of having to use variables to keep track of how many they have. Useful for, say, potions. 2) Make toweapons folder/weapon work in offline mode. 3) Enable setnick offline. That's all. Maybe. |
I'd prefer not having toweapons2 though, it's not that hard to make a string which keeps track of the number of, for example, potions you have.
The other ideas are pretty nice though. |
-FooL-
Eh... and if somebody wants it so every NPC on their server can be obtained multiple times? Can you imagine having to look for hackers with 100+ client.(weapon)count variables? Egads. Besides... that's actually the more hackable way to have it as variables. Just freeze the variable and tada! Infinite potions! |
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Deep down both the string and what you said use a variable, which can in all cases be frozen to a certain value. |
I say http://forums.graal2001.com/forums/i...ons/icon13.gif to toweapons2 (as Spanko outlined, pointless and easily implemented already with strings). But enable setplayerprop #n and setplayerprop #g offline. Oh, yeah, and that folder thing would be cool. If you give Graal a "toweapons folder/weapon;" command offline at the moment, you get the weapon. If you do the same thing again (for example, if it does the toweapons command whenever you touch it), you get another one of the same weapon. (Basically, does the same as your toweapons2 would, heh.) Which is at best pointless and at worst annoying.
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ok ideas, i don't think i understand what u mean by toweapons2, but ur brain ist bigger than mine, so i'll sleep now.
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-FooL-
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And just for the sake of arguing... if toweapons2 is pointless, then string arrays are pointless as well. You can do the exact same thing with strings and tokenize. Oh my, looks like arrays are pointless too! You can do them with (omi) strings! Quote:
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