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-   -   -FooL- Three things (https://forums.graalonline.com/forums/showthread.php?t=30863)

Saga2001 06-04-2002 06:17 PM

-FooL- Three things
 
-FooL-

1) toweapons2 - add multiple copies of weapons to the player. Instead of having to use variables to keep track of how many they have. Useful for, say, potions.
2) Make toweapons folder/weapon work in offline mode.
3) Enable setnick offline.

That's all. Maybe.

Spanko 06-04-2002 06:31 PM

I'd prefer not having toweapons2 though, it's not that hard to make a string which keeps track of the number of, for example, potions you have.

The other ideas are pretty nice though.

Saga2001 06-04-2002 06:37 PM

-FooL-

Eh... and if somebody wants it so every NPC on their server can be obtained multiple times? Can you imagine having to look for hackers with 100+ client.(weapon)count variables? Egads. Besides... that's actually the more hackable way to have it as variables. Just freeze the variable and tada! Infinite potions!

Spanko 06-07-2002 12:19 AM

Quote:

Originally posted by Saga2001
-FooL-

Eh... and if somebody wants it so every NPC on their server can be obtained multiple times? Can you imagine having to look for hackers with 100+ client.(weapon)count variables? Egads. Besides... that's actually the more hackable way to have it as variables. Just freeze the variable and tada! Infinite potions!

I really don't give a darn about hackability, it's just a bit of useless coding, and as long as both are doable clientside both are easily hackable.

Deep down both the string and what you said use a variable, which can in all cases be frozen to a certain value.

GrowlZ1010 06-07-2002 10:53 PM

I say http://forums.graal2001.com/forums/i...ons/icon13.gif to toweapons2 (as Spanko outlined, pointless and easily implemented already with strings). But enable setplayerprop #n and setplayerprop #g offline. Oh, yeah, and that folder thing would be cool. If you give Graal a "toweapons folder/weapon;" command offline at the moment, you get the weapon. If you do the same thing again (for example, if it does the toweapons command whenever you touch it), you get another one of the same weapon. (Basically, does the same as your toweapons2 would, heh.) Which is at best pointless and at worst annoying.

Saga2001 06-08-2002 03:17 PM

ok ideas, i don't think i understand what u mean by toweapons2, but ur brain ist bigger than mine, so i'll sleep now.

Saga2001 06-08-2002 03:21 PM

-FooL-

Quote:

I say to toweapons2 (as Spanko outlined, pointless and easily implemented already with strings).
And again, I say too many strings. Easily implemented, yes, but who in their right mind wants to send a ton of data to the players whenever they log on to the server?

And just for the sake of arguing... if toweapons2 is pointless, then string arrays are pointless as well. You can do the exact same thing with strings and tokenize. Oh my, looks like arrays are pointless too! You can do them with (omi) strings!

Quote:

ok ideas, i don't think i understand what u mean by toweapons2, but ur brain ist bigger than mine, so i'll sleep now.
I mean, that you do toweapons2 Item; and it adds like toweapons, except multiple times if that item already exists in the players inventory. But NOT like toweapons folder/item does offline. More like one image of the weapon in the weapons list with a number in a corner of the image saying how many of them you have.


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