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Realistic AI System
Currently, everyone who plays Graal 2002 does the same tasks to get the same items... What if we wrote a modular storyline where everything was basicaily open-ended, the player creats his/her own story, and based on how he/she interacts with other people (npcs) the personality values are shaped, add more values like wisdom, presence/aura, etc... I started working on the scripting for this type of thing, it isn't too hard if you alredy have a background in modular design and AI programing... I think it would definately bring Graal to another level, I'm sure I could get 9 or 10 of my friends who call Graal lame, to play it if it took this direction...
I still like my speach bubbles idea *cough* as well as my book system idea *cough* *cough* It would also be cool if we had voice actors do dialoug for AI people down the road, maybe even animate the mouth on them :) Oh yes, and make cool movie-style sequences :) If I don't see these things implimented I'll start working on them myself :p hah :) Urizen ;) |
Go for gold my good lad.....
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I don't want another new world=/
that was our problem we tried to make it all about the story... and we got floundered right there... I think, in fact, that a valuable lesson was learned from that... let the players decide the story... thats what rp is all about... I mean we almost have a decent story behind the kingdoms from past interactions eh? let that be the story |
Re: Realistic AI System
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Then you would have people like Birdbird making stupid dialogue. "OMG LIEK GO OVER THER AND HAX TEH TREE 2 GIT APPULS!" :rolleyes: |
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