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-   -   Let's talk about: Combat Styles. (https://forums.graalonline.com/forums/showthread.php?t=30495)

freddyfox 05-31-2002 10:00 PM

Let's talk about: Combat Styles.
 
Combat Styles! Everyone loves combat styles. These are special moves you can perform during combat to give you the edge in battle.

Let's do a "For Example." For example, for an assassin:

NPC Code:


<Dagger Style>: Tear {Medium Damage Bonus} [Rank 1]
<Dagger Style>: Exvoriate {Medium Damage Bonus Backstab} [Rank 2]
<Dagger Style>: Puncture Lung { High Damage Over Time} [Rank 3]



And so on and so forth.

My idea was that the player could have a "hotbar" of sorts. It would store up to 4-5 things, like combat styles and spells. It can be activated via the mouse. (If that's possible.)

Thoughts?

Metal-Slug 05-31-2002 10:02 PM

uhm, is that really neccesary, because there is only so many keys we can press at once

freddyfox 05-31-2002 10:09 PM

Quote:

Originally posted by Metal-Slug
uhm, is that really neccesary, because there is only so many keys we can press at once
That's why I suggested the hotbar thing. If it isn't managable I can think up something else, then.

Metal-Slug 05-31-2002 11:53 PM

well, it isnt that its impossible, its just hard, and people dnt have enough fingers :-)

freddyfox 06-01-2002 12:03 AM

Hmmm, I see your point...

How about the style is activated the next time you use your sword? So I press the "Exvoriate" hotbutton and it prepares me for that, then I go up behind someone and press S, and hit them for a lot of damage.

Hilton 06-01-2002 12:57 AM

If I had a tail I would no doubt be the Ultimate Champion

Valder 06-01-2002 01:28 AM

They should try and make it turn-based because that would be very cool. It would also make the game more fun to play and fight. If stefan does do this, he can make random critical hits and as you gain a level, have random stats.

Tyhm 06-01-2002 02:02 AM

Make them randomly occuring on hit, higher probability of a good one happening as your sword rank rises, and more likely on a backstab. Keep it one button that way.

Kaimetsu 06-01-2002 07:12 AM

We have access to the full keyboard now, so I don't see any reason not to expand a little. I was amazed to see that 2K2 used neither keydown2 nor the mouse functions.

haunter 06-01-2002 07:14 AM

I want an "Eye-gouge" attack for Karate... :(

Tyhm 06-01-2002 09:14 AM

"TouchOfDeath! TouchOfDeath! TouchOfDeath! Yeah!" - Bart Simpson (before he took Karate and found out he doesn't get to bust out the nunchucks)

Whistle works pretty well on Classic, that uses keydown2...it'd probably be even more useful on G2K1

Birdpick 06-02-2002 04:03 AM

hmmm combat stylez like jedi knight2 ?

hmmm nice idea

but i think you shouldn't change your style while fight with someone/something

Metal-Slug 06-02-2002 04:14 AM

Quote:

Originally posted by Kaimetsu
We have access to the full keyboard now, so I don't see any reason not to expand a little. I was amazed to see that 2K2 used neither keydown2 nor the mouse functions.
as of yet we havent, but just because you dont see it doesnt mean we havent got it *winks*

Valder 06-02-2002 10:48 AM

Quote:

Originally posted by Metal-Slug


as of yet we havent, but just because you dont see it doesnt mean we havent got it *winks*

One word: TURN-BASED!

*cough* wait, that's 2....

Juron Pilo 06-03-2002 03:33 PM

combat style should be a selected thing...
diffent martial arts styles give you differnt extra moves as with swords... that way we can stick with fancy button combos

jyears 06-09-2002 12:50 PM

honestly, i think graal needs to be changed all together. instead of doing the good ol sprites (not that i dont like them :) ) u should try working with polygons, even if it means he old bootleg virtua fighter look, u should try it! this way, graal could have more features. of course this pretty much eliminates user-made bodies, heads, etc. unless u had a 3d program and made skins kind of like in counter-strike. this may sound hard, but once the basics are done such as models and animation, everything is easy from there on out. wait... this doesn't have much to do with combat styles... uh... well, it would make the whole system more versatile! (if u want, which i'd expect, give me some dumb excuse like "omg, what a waste of time!" but it would still make graal much better)

haunter 06-10-2002 12:15 AM

Quote:

Originally posted by jyears
honestly, i think graal needs to be changed all together. instead of doing the good ol sprites (not that i dont like them :) ) u should try working with polygons, even if it means he old bootleg virtua fighter look, u should try it! this way, graal could have more features. of course this pretty much eliminates user-made bodies, heads, etc. unless u had a 3d program and made skins kind of like in counter-strike. this may sound hard, but once the basics are done such as models and animation, everything is easy from there on out. wait... this doesn't have much to do with combat styles... uh... well, it would make the whole system more versatile! (if u want, which i'd expect, give me some dumb excuse like "omg, what a waste of time!" but it would still make graal much better)
Um, graal3d? Graal (normal) wouldn't be graal if it used polygones.

Tyhm 06-10-2002 12:40 AM

Yeah, I'd rather we be the best 2d Zeldaclone on the market than the lamest Polygon-laden impossible-to-edit Goldeneye-clone on the market.

adam 06-10-2002 01:43 AM

I agree.

2d rox.

If people put thier best efforts into 2d these days they could do amazing things.

Tyhm 06-11-2002 03:28 AM

I was at my girlfriend's house...her little brother had 2 games, Maximo for the PS2 and CastleVania: Symphony of the Night for the PS1. SotN owns.


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