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Level Preloading
Well I think that Graal should preload the graphics for each level around the current players level.
9 levels images get loaded total, but only 1 level has scripts loaded (one the player is in). A very big improvement, so I suggest it be added. |
Re: Level Preloading
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That's fine if your server supports them, and Classic does not.
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I suggested this and everything thought I was crazy :(
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Did you bother to read anything I said genius? The number of levels it would load per level would be 9, the level they are currently in loads the scripts in that level, and it loads the graphics of the 8 other levels. |
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It preloads the levels nearby, only tiles and links and signs though. On gmaps it also loads npcs but that is normally not so much data because most scripts are server-side
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I need this because I use lots of tree top NPCs for layering, and because the levels do load it reveals whats under the treetop NPCs. It makes it look very sloppy... |
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You would think loading 9 levels every time you stepped into one would cause even more lag.. ya know?
I mean think about it like this, you connect to the server, appear in a level, and it proceeds to preload 9 other levels around you.. you walk 2 levels over, and you're downloading another 9 levels. Maybe for gmaps it's okay.. but to have it do that with normal .nw levels would be bad I would imagine. |
thats why we have .code files :) but preloading would be good if there was someway to compress the data better so it can get to the player faster.
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