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playertouchsme
Stefan, is there ANYTHING you can do to get playertouchsme to work faster? I know it all needs to go through the server, which takes time, but things like doors not opening for 3+ secconds after you touch them is a real pain.
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adding a hidelocal client-side?
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Another thing...
Could you also raise the maximum amount of while loops that can take place before a break? I am very strongly against the sleep command and use it as little as possable because it freezes the whole script, and thats the only way to get long while/for loops to complete themselves, so raising the max limit of loops would be a GOOD THING.
I'll tell you why we need it at TOT... GodSpeed and I (he doesn't want me to, but I am anyway) are making weather, and the script needs to check all 4096 tiles for sevaral different tiles in a level. Using sleep for something like this will ruin the movement, timeouts, etc. which will make the script much less reliable. Maybe add setting the max limit of for/while loops a server setting? |
*AMAZED*
WOW, you answered that post in 7 minutes!!!
Client-side playertouchsme is still slow... I've used it with message text; and it still takes a while for the server to recognise it..... |
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