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When a player misses another
Why don't you have a gani which shows the player dodging the sword instead of looking as tho he gets hurt anyways (which doesn't seem right since he is hurt yet he didn't get hurt?)
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Yeah! We need video (and audio) confirmation that stuff is going on...I can't tab to the F2 window in mid battle, so I find myself blaming lag more than I should when, in retrospect, it's lagless.
Miss: Player jumps the incoming attack Block: Player brings up their sword - swordon.wav |
yea, what's with that?
They should fix it quickly. They shouldn't make us go flying when we get hit while not being hurt. |
As of now, you can pretty much tell when you miss (health bar). What's goofy is you heal faster than you can kill; they hit you (gani) and still miss (or vice-versa) and it looks like they hit you and healed you.
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but with all of this imagine how slow the game would be.. :/ and when your dodging you would be frozen in the dodge because they would make it really slow and they would run around and hit you.. i can just see it x.x
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Better to be frozen in dodge than frozen in false hit.
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lol, that would be nice too
but if you think about it, being stabbed twice with a sword would kill you |
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