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magicbud3344 05-22-2002 04:38 AM

Uber Perfect
 
i dunno what you guys are talking about graal 2k2 has 0 glitches and bugs

SaiyanSaviour 05-22-2002 05:30 AM

Re: Re: Uber Perfect
 
There must be some flaws, it's just common sence.

Falcor 05-22-2002 07:57 PM

Anything perfect is virtually imposible. everything has bugs, its just the ammount of them that really makes them obviouse. 1 bug in 100000 scripts is hardly noticable. however if 1000 of them are bugged its VERY noticable.

Poogle 05-23-2002 03:09 AM

Re: Uber Perfect
 
Quote:

Originally posted by magicbud3344
i dunno what you guys are talking about graal 2k2 has 0 glitches and bugs
It has 2 bugs! Water where its not and A error that stops you from walking.

LOA--Paul 05-29-2002 07:00 PM

Quote:

Originally posted by Falcor
Anything perfect is virtually imposible.
Circles with a compass that were amde by a mchine are perfect haha

screen_name 05-29-2002 09:05 PM

terrain problem everywhere, especially on water banks

CheeToS2 05-30-2002 07:11 PM

Re: Uber Perfect
 
Quote:

Originally posted by magicbud3344
i dunno what you guys are talking about graal 2k2 has 0 glitches and bugs
ha...ha.

Pith 05-31-2002 02:27 AM

Re: Uber Perfect
 
Quote:

Originally posted by magicbud3344
i dunno what you guys are talking about graal 2k2 has 0 glitches and bugs
you're a *****

Megamaniac 06-02-2002 05:59 AM

Re: Uber Perfect
 
Quote:

Originally posted by magicbud3344
i dunno what you guys are talking about graal 2k2 has 0 glitches and bugs

i hope you were joking

Falcor 06-02-2002 06:06 AM

Quote:

Originally posted by LOA--Paul

Circles with a compass that were amde by a mchine are perfect haha

No, they are not perfect because a perfect circle would include all points equaldistant from the center. And a machine makes more points than neccisary (due to ink splatter and stuff) hardly noticable yet still FULL of flaws. Any 2 demensional shape is imposible becasue we live in a 3d world. everything 2d is distored (yet hardly noticable)

1D and 2D can't exsits. becasue we NEED to see 3d. If something had no depth and had width and height. it would not exsist. You need height to have width and vice-versa.

Nothing we make is perfect. We can only say its near-flawless.

Ghost Pirate 06-02-2002 06:22 AM

What is your major malfunction!?

haunter 06-02-2002 11:40 PM

Quote:

Originally posted by Falcor


No, they are not perfect because a perfect circle would include all points equaldistant from the center. And a machine makes more points than neccisary (due to ink splatter and stuff) hardly noticable yet still FULL of flaws. Any 2 demensional shape is imposible becasue we live in a 3d world. everything 2d is distored (yet hardly noticable)

1D and 2D can't exsits. becasue we NEED to see 3d. If something had no depth and had width and height. it would not exsist. You need height to have width and vice-versa.

Nothing we make is perfect. We can only say its near-flawless.

A projection on a wall is 2d. Because the light is bouncing off the wall, so there is no thickness.

Tyhm 06-03-2002 03:12 AM

Only a hypothetical perfectly flat wall. Otherwise you could do a texturemap on the image and get 3d data - here the wall has a slight indent, here a slight curve outward, here a bump, here an uneven paint mark...

haunter 06-03-2002 03:20 AM

Quote:

Originally posted by Tyhm
Only a hypothetical perfectly flat wall. Otherwise you could do a texturemap on the image and get 3d data - here the wall has a slight indent, here a slight curve outward, here a bump, here an uneven paint mark...
Im talking about the light itself, light has no thickness, thus being 2d

Falcor 06-03-2002 03:33 AM

a light beem must have 3 demensions. otherwise we cant see it.

Ever see a streetlight? Do you see how the light branches from the bulb? Yes it is indeed 3d. A star shines in a full 360 digree radius from its center. And thus it must be 3d.

Tyhm 06-03-2002 05:13 AM

A hypothetical 2d projection from a 3d world would be 2d, but you'd need the hypothetical 2d projection first.

Which is moot, as we live in the 4th dimension, d4 being time.

haunter 06-03-2002 05:22 AM

Quote:

Originally posted by Tyhm
A hypothetical 2d projection from a 3d world would be 2d, but you'd need the hypothetical 2d projection first.

Which is moot, as we live in the 4th dimension, d4 being time.

I guess the 4th dimesion would be takin into consideration, since the theory of a projection being 2D relies on how long the light stays on the wall, so really, it would be 3D, 2 space dimensions, and 1 time dimension.

My friend and I were going to do a science project on the 4th space dimension, our theory was that ghosts lived there, and we were going to check to see if the majority of the ghost siteings we resereched had certain "attributes" (cant think of another word right now) at that time, such as being humide. Our theory on that was that light passed through from the 4th space dimension where the "ghosts" were, and it refracted off of the drops of water in the air, allowing us to see the "ghosts" and giving them that transparent look.

haunter 06-03-2002 05:23 AM

Quote:

Originally posted by Falcor
a light beem must have 3 demensions. otherwise we cant see it.

Ever see a streetlight? Do you see how the light branches from the bulb? Yes it is indeed 3d. A star shines in a full 360 digree radius from its center. And thus it must be 3d.

im talking about the projected image, not the beam.

Juron Pilo 06-05-2002 10:01 AM

but actually creating a perfect line would be impossible... since we can't measure the smalllests thing. I don't buy that there IS nothing smaller than protons, neutrons, and electrons(there are, for instance, theoretical quarks which make up protons). At some level there will ALWAYS be a bit of error in it.

haunter 06-06-2002 03:10 AM

Quote:

Originally posted by Juron Pilo
but actually creating a perfect line would be impossible... since we can't measure the smalllests thing. I don't buy that there IS nothing smaller than protons, neutrons, and electrons(there are, for instance, theoretical quarks which make up protons). At some level there will ALWAYS be a bit of error in it.
If you heat atoms to a certain tempurature (forget what, but its a big number, even in Kalvin(sp)?).

But its impossible to mesure everything, if you had a "flat" wall, find the point farthest out down to a molecular level, then start something approximitly 1-foot away from that point, then reduce the distance between the wall and the object by half of the current distance, the object will never reach the wall.

Juron Pilo 06-06-2002 08:13 AM

your number is probably an unreal number... that is to say it has endless decimals.... oh and we could never perfectly reach that temperature anyways so the point is moot. and I'm not sure I can find any relavancy at all in your last statement which is called somebody or anothers law

Tyhm 06-06-2002 12:02 PM

It's Xenor's Paradox and I hate it. As the space shrinks to infinity, so does the time between steps, until you have 0 time between steps and are progressing 1/infinity units, so you DO eventually reach the wall no matter what film speed you shoot it in.

haunter 06-07-2002 04:24 AM

Quote:

Originally posted by Tyhm
It's Xenor's Paradox and I hate it. As the space shrinks to infinity, so does the time between steps, until you have 0 time between steps and are progressing 1/infinity units, so you DO eventually reach the wall no matter what film speed you shoot it in.
But infinity is never ending, thus not being able to be mesured. I've never heard of this Xenor's Paradox, i just kinda was thinking...

But anyway, about my last statment... Light is 3-d, since light can't escape the grasp of a black hole, it must have mass.

SavantMiles 06-08-2002 01:57 AM

Re: Uber Perfect
 
Quote:

Originally posted by magicbud3344
i dunno what you guys are talking about graal 2k2 has 0 glitches and bugs
your an idiot, its called alpha for a reason, that means there gunna be bugs

magicbud3344 06-08-2002 03:42 AM

Re: Re: Uber Perfect
 
Quote:

Originally posted by Megamaniac



i hope you were joking

oshit i forgot the :rolleyes: when i posted this


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