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Uber Perfect
i dunno what you guys are talking about graal 2k2 has 0 glitches and bugs
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Re: Re: Uber Perfect
There must be some flaws, it's just common sence.
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Anything perfect is virtually imposible. everything has bugs, its just the ammount of them that really makes them obviouse. 1 bug in 100000 scripts is hardly noticable. however if 1000 of them are bugged its VERY noticable.
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terrain problem everywhere, especially on water banks
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i hope you were joking |
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1D and 2D can't exsits. becasue we NEED to see 3d. If something had no depth and had width and height. it would not exsist. You need height to have width and vice-versa. Nothing we make is perfect. We can only say its near-flawless. |
What is your major malfunction!?
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Only a hypothetical perfectly flat wall. Otherwise you could do a texturemap on the image and get 3d data - here the wall has a slight indent, here a slight curve outward, here a bump, here an uneven paint mark...
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a light beem must have 3 demensions. otherwise we cant see it.
Ever see a streetlight? Do you see how the light branches from the bulb? Yes it is indeed 3d. A star shines in a full 360 digree radius from its center. And thus it must be 3d. |
A hypothetical 2d projection from a 3d world would be 2d, but you'd need the hypothetical 2d projection first.
Which is moot, as we live in the 4th dimension, d4 being time. |
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My friend and I were going to do a science project on the 4th space dimension, our theory was that ghosts lived there, and we were going to check to see if the majority of the ghost siteings we resereched had certain "attributes" (cant think of another word right now) at that time, such as being humide. Our theory on that was that light passed through from the 4th space dimension where the "ghosts" were, and it refracted off of the drops of water in the air, allowing us to see the "ghosts" and giving them that transparent look. |
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but actually creating a perfect line would be impossible... since we can't measure the smalllests thing. I don't buy that there IS nothing smaller than protons, neutrons, and electrons(there are, for instance, theoretical quarks which make up protons). At some level there will ALWAYS be a bit of error in it.
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But its impossible to mesure everything, if you had a "flat" wall, find the point farthest out down to a molecular level, then start something approximitly 1-foot away from that point, then reduce the distance between the wall and the object by half of the current distance, the object will never reach the wall. |
your number is probably an unreal number... that is to say it has endless decimals.... oh and we could never perfectly reach that temperature anyways so the point is moot. and I'm not sure I can find any relavancy at all in your last statement which is called somebody or anothers law
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It's Xenor's Paradox and I hate it. As the space shrinks to infinity, so does the time between steps, until you have 0 time between steps and are progressing 1/infinity units, so you DO eventually reach the wall no matter what film speed you shoot it in.
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But anyway, about my last statment... Light is 3-d, since light can't escape the grasp of a black hole, it must have mass. |
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