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NPC Server?
The old p2p playerworlds are in the classic tab now, does that mean that all servers will get an NPC server?
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err
can you imagine Tyhm recoding every NPC on classic?
months of work |
Maybe not. honds is very clever. ^_^
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Sounds like work though.
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Jagen: Stefan already said only really good servers (scripting wise) will get NPC Servers I don't think very many servers will get NPC Servers if Stefan actually reviews the scripts, I heard N-Pulse was getting one but they only have one good scripter (Sage Chaozu) |
Then classic should get one. :)
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I am Sanstrata_NAT5, and i have done non-p2p scripting the entire time i've played. Now that we CAN use p2p, i'm going to have to learn a bit more and hope that we can get a npc server up. What are the benefits of it though?
---Shifter |
the fact you can safely use variables so that even if everyone got off, they would be safe :)
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With a NPC server, will all the pre-existing NPCs still work? It sounds like a lot of trouble to go through the server checking every NPC to make sure it will still work (and probably make some errors along the way). Also, the new script commands need to appear at the right of the NPC editing screen so people actually know what to do with the NPC server.
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Can you give me an example of something and how it would need changed? I don't quite understand other than adding //#CLIENTSIDE to it. what else would need to happen? And if you put //#CLIENTSIDE would it no longer work w/o an NPC Server??
---Shifter |
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hehe I'd like to see an Assimilator that can do make its own logical and illogical assumptions at the same time ^.^
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Stefan said that only server with exelents nats will have NPC server:rolleyes:
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He thinks he can. *shrugs* If he does, I'd much rather you tutor me in the ways of NPCServ than eat your hat. ^_^
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