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-FooL- F6 debugger online...
-FooL-
It should be a right that can be given through RC. Like [ ] View F6 Debugger Then we NATs could actually test our (longer) scripts without having to set debug strings... >.< |
If you're sure it can't be hacked....
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-FooL-
Nothing's unhackable. |
Then it would be a bad thing
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if someone hacked the RC password they would be able to view the scripts anyway.
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-FooL-
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Re: -FooL- F6 debugger online...
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It would be nice if only an rc account could do it, and the 'right' can only be distributed by the owner.
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It would be nice if the NPCs were collected serverside like so..
client presses F65 and sends information to the server server reads information and processes it. finds out if the acount has admin rights for it and so on. Server doublchecks if the account is acually online. and if the information was send by the client it is checking. Server sends level npcs back to the client after everything passes the tests. client. receives or doenst recieve information. That way the client cannot recieve the npc codes if he doesnt have a right to them. |
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-FooL-
Just ran a simple little test... GameTrainer 2.01 lets players view the scripts of their weapons... if they know how to do it. But, unlike F6 editor, GT doesn't let you stop a script when it runs a specific function... or check the timeout count... or show the variable values... yada yada ;-) |
Im saying the online F6 would have to run off of the informations you get form the server. not your client-side information.
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