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-   -   A theory! that has never been purposed BEFORE!!!!!!!!! (https://forums.graalonline.com/forums/showthread.php?t=26945)

ZeroFXSM 04-04-2002 10:00 AM

A theory! that has never been purposed BEFORE!!!!!!!!!
 
Where did the sword come from
You've never been in that playerworld before, You've never done anything there before, so where did the sword come from?

I suggest that there should be a modification that instead of the sword, you start out with a "fist" that is a gani motion, Removing the fact that you have a sword.

So people with Fists can only punch eachother out (which should take much longer) instead of having a sword.

;)

AlexH 04-04-2002 10:07 AM

Nah.
Its possible to disable the sword untill you get it so why not just do that/

ZeroFXSM 04-04-2002 10:18 AM

Quote:

Originally posted by AlexH
Nah.
Its possible to disable the sword untill you get it so why not just do that/

I mean, when newbies enter the game, they learn the basic tactic of swinging a sword.

They should have to devlope different skills of swinging the sword.

But before the get the sword, they should only be able to use

FISTS.

or maybe kick?

AlexH 04-04-2002 10:21 AM

Nah.
What if you just wanna pk :)

konidias 04-04-2002 10:23 AM

Your theory is acceptable but your logic is intolerable. :o

Where did the sword come from? Where did the player come from? Where did everything in the game come from? Every single thing does not need a story behind it.. the game is not the real world, and it would be impossible to make it into the real world, as you would never complete it.

Hand to hand combat sounds neat and all, but most servers don't have the systems and the setup to have hand to hand combat.. like, the player would start with no weapon, walk out of the beginning area swinging their fist, and get killed again and again by people with weapons. It would imbalance the player system too much.. unless of course, hand to hand combat could equal that of sword combat, which is retarded because what is the point in even having a sword if your fists do as much damage.

Xaviar 04-04-2002 10:35 AM

Or, add a fun thing to your system that keeps people from PKing newbs with no weapons...A sort of 'newb invulnerability', if you will...Except make sure that newbs can't hurt other people either, until they achive whatever standard it is that makes them vulnerable...And if you're really clever ( like me =D ) you can make it so newbs can still get hurt by npcs, baddies, etc..So they can get the hang of fighting before being faced with the massive hordes that are the PKers.

Faheria_LAT3 04-04-2002 11:29 AM

mmmmkay: New World had that I recall....

AlexH 04-04-2002 11:49 AM

Doesn't 2k2 start of with a fist?

dragoonvenganc 04-04-2002 11:51 AM

konidias I have to disagree with your logic if you say where did the player come from where did well everything come from and say the real world is not like that.

They both are the game has a creater and so does the real world

royce 04-04-2002 12:00 PM

On Eternal Destiny you start out with absolutly NOTHING! No sword and no armor.

04-04-2002 04:37 PM

Keep it simple, but semi-realistic. You start with fist, learn to use a sword (which would take half your life when you are hit with one, I would like to see someone survive two sword slashes in real life.) Someone not wieghed down with a sword, would be able to run much faster, thus escaping the Pker with the sword. Just make it so people wielding a sword will be 1/2 or 1/3 slower than normal. Only way to avoid the slowdown, would be to unequip the sword, then you could run normal speed. However, to use the sword again you must equip it (showing a equip Gani so players have time to run, etc.) Simple solution.

By the way, Xaviar, what happend to toybox?

LittleBabyGirl_Bomy 04-04-2002 05:23 PM

make it so you learn diffrent "swings" whit the sword
so you can make them diffrent fast or an attack wich makes
you run forward take up youre sword and you slide a few
tiles.. or an attack which takes more damage.. something like
the spin attack but faster

jeff335 04-04-2002 11:35 PM

Koni, I too digress.


The stuff exists because it was created by architects or God, just like in the real world, except that in Graal, God's name is Stefan and he lives in Paris. Though I agree about fists; why would anyone embark on an adventure without a good sidearm?

Spanko 04-04-2002 11:42 PM

Re: A theory! that has never been purposed BEFORE!!!!!!!!!
 
Quote:

Originally posted by ZeroFXSM
Where did the sword come from
You've never been in that playerworld before, You've never done anything there before, so where did the sword come from?

I suggest that there should be a modification that instead of the sword, you start out with a "fist" that is a gani motion, Removing the fact that you have a sword.

So people with Fists can only punch eachother out (which should take much longer) instead of having a sword.

;)

The sword came from the default first time playing code, the same counts for the shield. :P

konidias 04-05-2002 03:40 AM

Quote:

Originally posted by jeff335
Koni, I too digress.


The stuff exists because it was created by architects or God, just like in the real world, except that in Graal, God's name is Stefan and he lives in Paris. Though I agree about fists; why would anyone embark on an adventure without a good sidearm?

You completely misunderstood what I said. He asked where the sword came from like you have to have an answer for everything. Games can't have an answer for everything, because that's foolish. I meant that no one in their right mind would write up details about how the players exist and how every single thing was made. I didn't mean that stuff couldn't exist, I just don't think everything needs a reason to be there in a simple game.

I'm athiest so God doesn't fly with me anyway. ;)

edit: I just think it's silly that where you got your sword has to be so important. If you want to get down to the nitty gritty, where did the player get their clothes? :p In that case your player has to be born, come out naked, get clothes, live a childhood, etc. Your sword would have to have the materials collected, taken to a blacksmith, created, sold, and given to you. Now do you really need to get in that much detail? :rolleyes:

Evildred144 04-05-2002 03:57 AM

yes , yes we do:p

mikepg 04-05-2002 05:00 AM

umm
 
I believe that X (when it was still up and a test server, which many people didnt play because of that reason) made it so you didnt start with a sword. And that was in like...2000-2001 era of PWs...so, it has been thought of before.

:p

alarid 04-30-2002 10:34 AM

"Or, add a fun thing to your system that keeps people from PKing newbs with no weapons...A sort of 'newb invulnerability', if you will...Except make sure that newbs can't hurt other people either, until they achive whatever standard it is that makes them vulnerable...And if you're really clever ( like me =D ) you can make it so newbs can still get hurt by npcs, baddies, etc..So they can get the hang of fighting before being faced with the massive hordes that are the PKers."



What, then, would 100 ap be for? (sorry - I pretty much never post so I don't know how to do that quote thing heh)

slick_soul 04-30-2002 10:43 AM

It would be nice if the player can switch from a sword to just using your fists to fight.
Then that way you can make boxing tournaments.

Falcor 04-30-2002 10:58 AM

Every 3d game equips you with a melee weapon. why would graal have a problem with this? I like walking around with a crowbar or daggar or chainsaw or a tuba (as seen on Quake in Real Life move ;) )

BocoC 05-01-2002 05:14 AM

Re: A theory! that has never been purposed BEFORE!!!!!!!!!
 
Quote:

Originally posted by ZeroFXSM
Where did the sword come from
You've never been in that playerworld before, You've never done anything there before, so where did the sword come from?

I suggest that there should be a modification that instead of the sword, you start out with a "fist" that is a gani motion, Removing the fact that you have a sword.

So people with Fists can only punch eachother out (which should take much longer) instead of having a sword.

;)

When I was still doing Rha, you did not start out with a sword. You had to buy one. You started out with your Fists. You then would fight monsters or other tasks to gain money, buying armor (that actually appeared on your character) and buying various weapons (left or right hand equippable). But, that is now all in the past.

ZeroFXSM 05-01-2002 07:20 AM

Re: Re: A theory! that has never been purposed BEFORE!!!!!!!!!
 
Quote:

Originally posted by BocoC

When I was still doing Rha, you did not start out with a sword. You had to buy one. You started out with your Fists. You then would fight monsters or other tasks to gain money, buying armor (that actually appeared on your character) and buying various weapons (left or right hand equippable). But, that is now all in the past.

Swords cost money, cheesy colored clothes cost money, mowhawks cost money.

SO my logic was a little screwy, I'm hoping however, that a playerworld will come and have a inventory and a whole new combat system. I can only wish.

Torankusu 05-01-2002 07:52 AM

Re: A theory! that has never been purposed BEFORE!!!!!!!!!
 
Quote:

Originally posted by ZeroFXSM
Where did the sword come from
You've never been in that playerworld before, You've never done anything there before, so where did the sword come from?

I suggest that there should be a modification that instead of the sword, you start out with a "fist" that is a gani motion, Removing the fact that you have a sword.

So people with Fists can only punch eachother out (which should take much longer) instead of having a sword.

;)

I remember it being proposed, excelpt Ganis weren't involved. Just a quest where you could only use bombs and stuff to defeat the things.

prozac424242 05-01-2002 09:37 AM

disabling sword
 
I have yet to see an npc that completely disable the sword. on Val when you put sword away, go press S near a bush or person. Even if you change the players sprite or gani it does damage in front of the player when that key is pressed. unless someone can prove me wrong?

Bird2prey 05-01-2002 07:07 PM

Re: disabling sword
 
Quote:

Originally posted by prozac424242
I have yet to see an npc that completely disable the sword. on Val when you put sword away, go press S near a bush or person. Even if you change the players sprite or gani it does damage in front of the player when that key is pressed. unless someone can prove me wrong?
Well, there's areas all over 2001 and Classic where the sword just disappears and refuses to swing, then goes back to normal when you leave. Unless YOU can prove ME wrong? :p


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