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shoot
explain the command
shoot real,real,real,real,real,real,string,string; and i give you a cookie. |
Re: shoot
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Re: shoot
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Re: shoot
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whats it supposed to do? |
Ooo Cookies ooO
I have also stumbled upon that command one time and never went back to figure out what it is for because it is unknown right now to us. But it probably has something to do with adding a new projectile which would be cool. Only one problem with that idea is that it calls for reals and no strings for images or extra coding. It would be cool to do that though and add new explosion types. It would cut down on our part with scripting new stuff like poison arrows and FlameThrowers explosion fire type.
Do I get a cookie now? :D |
*Gives sage a cookie, totally new hash-free flavour!*
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shoot variable,variable,variable,variable,variable,varia ble,string,string; is the best I can make of it.
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;P |
u will delete my posts kai but not some of the pointless ones above??
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haha!I know how to use shoot command!hahaha And I know people who also do :)
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i wonder which one most people fall into :D |
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I was trying to learn it, and I just know this:
shoot <x>,<y>,<1nd>,<2nd>,<dunno>,<3rd>,<dunno>,<dunno >; X => Position X where it will start Y => Position Y where it will start 1nd = > If u test the script, u will see a Shadow moving.. When this "value" be > than 4.. the shadown doesnt will disapear when touch the player or a npc. 2nd => Directions that the shadow moves 3rd = > Where it will disapear, or something... |
anyway though, shoot won't work properly on servers without the new terrain...and as far as I know, G2K2 is the only public server allowed to use terrain as of now.
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(if it is i highly protest! :P) |
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Informations about it will be released with the next
Graal version, then everything works good (gani scripting was not working for projectile, but are needed for things like lasers). |
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found out more
I finally got home to test some more with this thing...
The reason why it shows a shadow because it is a character of some kind for some reason.. this is the syntax I have for it shoot x,y, y-offset, direction in radians, unknown, character animation, unknown; so like for me I did shoot x, y, 5, 3.14, 0, 0, swim, ; I think it is measured in radians for the direction, you gotta think of trigonometry with circles. so it will start at x and y.. be up 5 spaces.. and be a swimming animation. On the Y-Offset, it can only be positive to show effect and it will only add to be above original position with what I found. Hope you guys can find out more without Stefan telling us.. lol;) |
Finally found out all the code
I finally did it and found out what shoot is and it goes like this...
shoot x, y, z, direction in radians, arc length, arc height, objects animation, animation parameter 1, animation parameter 2, animation parameter 3, animation parameter 4; I have an example attached right here... also if you make the arc height and arc length both 0.. it will just shoot like an arrow.. which means guns and bullets will now be possible without lag. mu ha hah hahahha... |
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it didn't want to add it because I edited the last part.. lol
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Thats nifty!:p
I could see some uses for that in loops:) /CaRnIe |
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