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putnewcomp
I can't seem to really figure this out. Everything works fine except the putnewcomp. It works fine in offline mode but when it is on a p2p server it doesnt work. As it is it does nothing, put #CLIENTSIDE before it and it disconnects me with that illegal info crap. What do I do? It isnt a graphic problem cause I added setimg to it and it showed the proper image for the baddies so, the images are on the server but baddies WILL NOT SHOW. Please help. Heres the script:
// NPC made by SaijinGohan if (created || initialized){ putnewcomp lizardon,42,58,norin_forestbaddy.png,5; putnewcomp lizardon,56,50,norin_forestbaddy.png,5; putnewcomp lizardon,51,18,norin_forestbaddy.png,5; putnewcomp octopus,36,44,norin_forestspider.png,5; putnewcomp octopus,56,37,norin_forestspider.png,5; putnewcomp octopus,60,14,norin_forestspider.png,5; } //#CLIENTSUDE if (created) { seteffect 0,.1,0,0.44; setmap norin-baddyrealm1_bigmap.png,norin_baddyrealm1.txt,mapx, mapy; } |
try giving the npc an image and using hide; to hide the image
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Perhaps it doesn't work on P2P servers?
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Ok Stefan said it was impossible for putnewcomp on a p2p server and that you must make a whole new baddy, which stinks, but oh well.
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