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-   -   New Tileset Concept (https://forums.graalonline.com/forums/showthread.php?t=25114)

thomasward 03-05-2002 04:29 PM

New Tileset Concept
 
1 Attachment(s)
Ok, this may take a while to type so bear with me, now I know I'm not the first person to think of this as I have seen people mention it in other posts.....
Anyways, of you people that have played RPG Maker you will know how the tileset it set out. So this is to show and tell people who haven't played it and to hopefully get this great idea inside Stefans head.

Ok, I have posted a picture of a RPG Maker tileset and I'll tell you how it's set out. It is divided into about thirds and the two thirds of it on the left hand side (that have a few tiles done but are mostly checkered) are like the terrain tiles. They represent like the grass, the water, lava, houses, roofs, the inside walls of houses and things like that. These tiles are either solid, or you can walk on them.

Then over to the right hand side where a majority of it is pink is where like the objects to fill up the levels are. What I'm trying to say is that the pinky colour is transparent, therfore you can place all those objects on the right hand side on top of the terrain tiles on the left handside. What this means is you can place floor tiles down inside a house and then go and place more tiles, like a table, on top of it. Kind of like multi-level tileing. And since the pink represents a transparancy you don't have to fill out the whole tile, because when the tile is placed on a terrain tile the terrain will cover up all the transparant parts. Its kind of like having webgifs for tiles.

This may be a bit confusing for some people, mainly those who haven't used RPG Maker, but it would greatly inhance the capability of making new tiles if implemented into Graal.
I repeat that I know people have already thought of this idea but I thought I would just make a thread about it.

I strongly believe Stefan should try and make this possible for Graal because it would mean tile making would be alot easier and it would mean not many webgifs (no lag) apart from if you needed a moving one or something.

Ok enough from me for now....

I believe some comments would be nice, or is some people feel I have left something out please reply...

P.S - I didn't make the tileset, I don't know who did but I give them credit for it. ^_^

joseyisleet 03-05-2002 07:13 PM

-=Josey=-
I don't see how this would "enhance" the level making in Graal. Right now it's excellent. I wouldn't change one thing.

Kadar 03-05-2002 10:41 PM

That's really, really good, but i dont like the floor tiles, add some shadowing or more detail to them (maybe you mentioned that in the post, but it was so long and iam SO lazy)

NotoriousBLT 03-05-2002 11:15 PM

Really really nice man, good work and keep it up ;)

ArchOwl 03-05-2002 11:48 PM

Re: New Tileset Concept
 
Quote:

Originally posted by thomasward

P.S - I didn't make the tileset, I don't know who did but I give them credit for it. ^_^

HELLO? HE DIDNT MAKE IT! :o

thomasward 03-06-2002 01:58 AM

OMFG!!!!! This thread is NOT about the tileset, I did not make it (as I said). This thread is about the idea of having multi-level tileing. Meaning you can place tiles over top of other tiles. This meaning you would be able to walk behind trees, houses, poles, chairs,just about anything really. Instead of filling up the level with webgifs.

lordhelmut 03-06-2002 04:06 AM

im doing that on my game :)

SaijinGohan 03-06-2002 08:54 AM

lel, its funny how a post can get so manipulated within the first page

Gangster88 03-06-2002 10:39 AM

HOLY SH** THATS AMAZING;)

neomaximus2k 03-06-2002 02:52 PM

Quote:

Originally posted by thomasward
OMFG!!!!! This thread is NOT about the tileset, I did not make it (as I said). This thread is about the idea of having multi-level tileing. Meaning you can place tiles over top of other tiles. This meaning you would be able to walk behind trees, houses, poles, chairs,just about anything really. Instead of filling up the level with webgifs.
multi leveling levels would increase the level byte size by at least 3 fold, it will get you out of using drawoverplayer and drawunderplayer and may remove a lot of lag but for the trippled fileize?

thomasward 03-06-2002 02:55 PM

Quote:

Originally posted by neomaximus2k


multi leveling levels would increase the level byte size by at least 3 fold, it will get you out of using drawoverplayer and drawunderplayer and may remove a lot of lag but for the trippled fileize?

How would you know? And it probably would be worth it, 18k a level isn't too bad, and thats for a level completely full up.

Birdbird_0 03-06-2002 02:59 PM

Quote:

Originally posted by neomaximus2k


multi leveling levels would increase the level byte size by at least 3 fold, it will get you out of using drawoverplayer and drawunderplayer and may remove a lot of lag but for the trippled fileize?

Doubt it.

Like I responded to this on the main forum, NewWorld has had this for a very very long time, its called back tiles, the conspect of backtiling has been around since snes. Stefan simply doesn't have it on normal graal bceause nw has it already.

Also it wouldn't tripple the file size at all, it would simply read the backtile script and take up 24 bites or something,

neomaximus2k 03-06-2002 03:03 PM

Quote:

Originally posted by Birdbird_0


Doubt it.

Like I responded to this on the main forum, NewWorld has had this for a very very long time, its called back tiles, the conspect of backtiling has been around since snes. Stefan simply doesn't have it on normal graal bceause nw has it already.

Also it wouldn't tripple the file size at all, it would simply read the backtile script and take up 24 bites or something,

that s good then, i thought he meant having it built into a tileset and ermm stuff

Faheria_LAT3 03-07-2002 04:15 AM

My senses tell me this is a copy/paste job done using tiles from some other game...

AlexH 03-07-2002 04:21 AM

The level editors great as it is.
The only thing I would say that would make it better would be tile layering.


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