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Tile changing
Ferret posts
Whats the script so when you enter a level it changes tile set to ferrettile.gif i know you dont want to give out scripts, but please |
addtiledef or addtiledef2
p2p only |
someone mentioned a way to do it for free with arrays, how would you do that? anyone know?
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(Royce):LH, I have no clue what you mean. What you can do is just make the whole tileset over in the pics1.png and you can just give it to the players to reset their pics1.png with. This is LEAGAL so please do not worry. As for the other guy, you simply use this
NPC Code: I think thats right. I script on non-p2p playerworlds rather than p2p so it may be wrong so dont make fun of me, only correct plz. |
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-here's the snow img- http://members.aol.com:/michaelangelo36/flocon.gif |
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I could do with some help on this to, I have my tiles made I chandged them into a png, I use the race kart script, but change the name to my tiles and it still wont work?
//#CLIENTSIDE if (playerenters) { addtiledef2 tiles_dru.png,karttest.nw,928,256; } |
Yeah, Thats the level I am testing it on.
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hmm...you could do a 16x16 showimg over every tile, but that could get laggy on older comps
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hmm, I dont know, How could I test it.
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OMG IT WORKS!!!!!!!!!!!!!!
thankz so much, =) now I can carry on making levels. |
The script works, You just have to add the the image in to the top thing when you have a script, I cannot think how to say it, You know you can add a image and it make the little npc man change into the image?
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I didnt add the image because I though there would be the image on the level, Thankz once again.
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hehe.. its harder to make bushes then i thought.. not that good huh?
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the grass tile looks like puke, door look like a outdoor toilet :(
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You could have a search script that would look at the level and replace the appropriate tiles based on some kind of array you create in a string or what ever
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and you dont need the tileset picture on a level in order to use the addtiledef |
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