![]() |
playerleaves
NPC Code: That works so if all the players leave the level it sets the variable to a server string right ? Its for a free server ... |
is playerleaves a commmand...??? ....If not if its for a specific level... you could use this i think
NPC Code: |
Re: playerleaves
Quote:
if (playerenters && !strequals(#L,blah.graal)) |
no its not for if the player leaves the level its not a player based NPC... Its all level based, I think it means if all players leave the level then the action occurs, cause whenever i tried it online and i left with other people in it nothing happened ....
|
yes, it is for if the player leaves the level
nothing happened online because playerleaves doesn't work for Non-P2P and NPCs don't even run while there are no players in the level for non-p2p (the npcs are run by the "leader", with no players, no leader) although on P2P you could do "playerscount=0" or something |
Quote:
|
well, the only thing you could do for non-P2P is when the first player enters the level do those things
"if (playerenters && isleader)" |
Quote:
If players A,B,C,D,E, and F are all in level.nw, and then they all leave. I want it to 'setstring server.string,#v(this.variable);' I want to know if 'playerleaves' will make it so it will set the string when they all leave ... |
playerleaves is p2p only
here is a script that will work NPC Code: |
"Royce": Nyght you could have atleast of asked me. Player leaves in a p2p command. The only way to save the picture before the players leave is to run a constant timeout. Screen name, shouldnt you have a timeeverywhere command in there also?
|
| All times are GMT +2. The time now is 04:38 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.