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Clouds
Here is a little script I made for an little Graal Omive i am making:
NPC Code: I had to use smoke.gif for know till i can make me some better cloud images. But what it does is the movie starts and the clouds come in ... and blah blah blah, you'll just have to wait, :D. I know this script is very basic but does it seem to be ok for my purposes ? |
Can you attach smoke.gif please, I had to switch computers so I lost some of my images
BTW: Your PM inbox is full :( |
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here ye go
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Re: Clouds
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don't be retarded, use arrays.
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arrays would work best, but randomize it though
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Want a better cloud graphic? Here:
You should make it translucent, but then put a whole lot of them at one place and randomize the speeds. |
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Thats from RPG Maker o.o |
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the wind is not a constant speed all over, clouds move at vary speeds due to their height in the atmosphere, i could go into it but there aint much point! if wind was a constant thing then dont you think that everywhere around the world the wind would be exactly the same??? (reminds you about warm and cold fronts) |
I have yet to see a Graalian Movie in a graal level.
I hope I get to see this sometime. :) - Ultima |
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In this level *hint hint* the clouds are at the same high. I do not mean th real world... |
It does not have to be ultra complex, its just clouds!!
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You could have the level like this: <cloud> <cloud> <cloud> ----------------------------------- note the 'clouds' at different heights. [edit]the clouds were at different spots, not ontop of each other in the text box. :( [/edit] |
hahaha i have this ub3r l33t weather system, it has all 4 seasons, and it has cool things like in winter, snow can do flurries, where it does a quick circle and returns to its normal path, like its wind blown.
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erm how did we get into an argument about clouds? and dude you never said in the level at first so :P |
JEZUS !
This was just about clouds, it did not have to turn into a wrong/right contest .... |
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MUWHAHAHAHAHAHAHAHAH thats a joke before you all find out where i live and try and beat me up *hides* |
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