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Odam, im posting a screenshot. Here is a screenshot of a unfinished town level from my PW Project, Galdorin.. There will be turkey hunting, sheep hunting, chicken hunting, and each animal has a diffrent ammount of meat. There will be mining, blacksmithing, cooking and selling of the meats, and a lot of other neat NPCs.
The levels are nice too, not too full and not too empty:cool: Zylot - Owner Sekshe - CoOwner |
If you can stand in those windows, your server will never get online, though I doubt it will ever pass with such bland levels.
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The levels arent finished yet:( And what does bland mean? *is a total ******
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That was Providence's idea for the windows and such.
I like the levels, because the resemblance a Classic server. I have seen much better, but still, I enjoy those types of levels. |
You're going to have to pump those levels up a bit more, if you want your playerworld online...
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mmmmkay: Plain levels, with all the quality PWs in the making that will be finished soon yours doesn't stand a chance.
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Heh
We're not even done with any detailing, etc. We need to fix it up. But we'll have some awesome NPC's, since Zylot's awesome at scripting just about anything. But about the levels being full of junk - we aren't going to go tile crazy on every level. We'll just keep it a bit at a time. And no, this post made no sense at all. x.x
-Sekshe. |
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My number one level making rule has always been that detail should make the level look better.
Detail is NOT I repeat NOT, filling your level full of different tiles in an attempt at having detail. Detail is adding final touches to neatly made levels. I always argued with birdbird because he made random looking jungle-type levels and he said it was because "land isn't supposed to be straight and clean" but he did the same kind of tiling inside houses, in towns, on man-made paths, etc. It's okay to get a little more wild on outside forest and swamp type levels.. but in towns there should just be grass, some bushes, and nice man-groomed looking scenery. Not wild trees growing halfway into your building. :rolleyes: Pathways that are near towns should be a bit straighter and more man-made, then the weird jungly natural pathways found in forests.. since, the paths were probably made by man and not just natural wear and tear. All paths are generally made by man, since man is mainly the only thing that travels through the same area, and generally takes the same route (which would be the easiest route) meaning a path would form. Personally I think the level could use a little bit more, but to say that detail means you have to have crazy looking paths, trees everywhere, and swamp/messy grass tiles mixed in all over the levels is insane. Of course this is all just my personal opinion, other people have different views on "detail" |
Thanks koni, but the tree isnt really in the building, it is next to it. I use an image to make it go over the building:D
And thanks for the help, if i ever see you on mirc, you can have any mp3 you want without a hassle:D |
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Make a pod race and ill play 24/24
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