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-   -   better npcs (https://forums.graalonline.com/forums/showthread.php?t=24162)

XeroMaster 02-20-2002 10:50 AM

better npcs
 
STEFAN you should make a Zoom level comand.
so you could make the levle, all the npc, and the people(exept people with a specal stats)
smaller OR bigger....

this would help script a toy room as us being toys.
OR
script the Flying over head and very thing looking smaller.

thanks
Xero Zero(Samuri)

Python523 02-20-2002 11:09 AM

Already can be done manually, alt+9 or alt+8 I think

zell12 02-20-2002 11:16 AM

Yep... and you can also use setzoomeffect and setzoomeffect2 >=P

Python523 02-20-2002 11:18 AM

There's a setzoomeffect2 O.o where have I been, what's it do as opposed to setzoomeffect?

XeroMaster 02-20-2002 11:32 AM

you cant zoom in or out and keep a person with a specal stats the same--with an npc

like a flying weapon

if(weaponfired)
{show stats(flying stats);
replaceani walk,fly_walk;
replaceani idle,fly_idle;
setzoomleveleffect -2;
}
If (weaponfired && stats(fly stats))
{hide from everyone but players w/that stats}

Python523 02-20-2002 11:37 AM

Quote:

Originally posted by XeroMaster



If (weaponfired && stats(fly stats))
{hide from everyone but players w/that stats}

mind telling me wtf If (weaponfired && stats(fly stats)) is? Doesn't look like anything that would actually work or is it a flag called stats(fly stats) (BTW: Dont use flags)

Spanko 02-20-2002 06:03 PM

I'd like it if you could only zoom in to a part of the level, preferably a circular part, it'd allow people to make stuff look really weird.

neomaximus2k 02-20-2002 06:18 PM

Quote:

Originally posted by XeroMaster
you cant zoom in or out and keep a person with a specal stats the same--with an npc

like a flying weapon
NPC Code:

if(weaponfired)
{show stats(flying stats);
replaceani walk,fly_walk;
replaceani idle,fly_idle;
setzoomleveleffect -2;
}
If (weaponfired && stats(fly stats))
{hide from everyone but players w/that stats}


Forgive me if i am wrong but there is no such command as setzoomleveleffect

Kaimetsu 02-20-2002 08:42 PM

I would guess that he was posting an example of the usage of his proposed command.

konidias 02-20-2002 11:10 PM

Yeah zooming in on an area would be neat.. could be used to have a magnifying glass or something..

There isn't a manual way to zoom out.. you can zoom IN, but you can only zoom OUT back to the normal size.

Kaimetsu 02-20-2002 11:11 PM

On a similar note, I think GraalShop should allow zooming too.

freddyfox 02-20-2002 11:33 PM

Well, you can zoom in/zoom out using the Alt + 8/9 thingy, but you'll only zoom in on yourself.

G_yoshi 02-21-2002 02:54 AM

Quote:

Originally posted by zell12
Yep... and you can also use setzoomeffect and setzoomeffect2 >=P
excuse me but setzoomeffect2 does not exist...I tried it. It really reads it as setzoomeffect 2; and makes the image 2x bigger :p

Tyhm 02-21-2002 03:33 AM

I'm still hoping we'll get to setzoomeffect on variable sprites in ganis. Like zoom on a HEAD sprite instead of having to specify head0.png to zoom in on it. That way we could have mini graalians without having to make entire spritesheets like the Ninji rat skins on Classic

TDK_RC6 02-21-2002 04:41 AM

Quote:

Originally posted by Tyhm
I'm still hoping we'll get to setzoomeffect on variable sprites in ganis. Like zoom on a HEAD sprite instead of having to specify head0.png to zoom in on it. That way we could have mini graalians without having to make entire spritesheets like the Ninji rat skins on Classic
exactly

Kaimetsu 02-21-2002 06:14 AM

Quote:

Originally posted by Tyhm
I'm still hoping we'll get to setzoomeffect on variable sprites in ganis. Like zoom on a HEAD sprite instead of having to specify head0.png to zoom in on it. That way we could have mini graalians without having to make entire spritesheets like the Ninji rat skins on Classic
Script ganis, maybe. Though it wouldn't work for bodies.


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