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-   -   Something To Add (https://forums.graalonline.com/forums/showthread.php?t=23898)

mikepg 02-16-2002 11:30 PM

Something To Add
 
something along the lines of 'with (nearestplayer) {}'

so, it would only effect the nearest player in the level. I think this would be useful.

Kaimetsu 02-16-2002 11:43 PM

Re: Something To Add
 
Quote:

Originally posted by mikepg
something along the lines of 'with (nearestplayer) {}'

so, it would only effect the nearest player in the level. I think this would be useful.

It's scriptable anyway :-/

Tyhm 02-17-2002 04:55 AM

So is hitobjects and testplayer, yet they exist.

Kaimetsu 02-17-2002 07:21 AM

Quote:

Originally posted by Tyhm
So is hitobjects and testplayer, yet they exist.
Testplayer, yes. Hitobjects? No...

zell12 02-17-2002 07:49 AM

Lies, all lies

TDK_RC6 02-17-2002 07:57 AM

just use the formula for right triangles, find the hypotnus

Slaktmaster 02-17-2002 08:26 AM

Quote:

Originally posted by TDK_RC6
just use the formula for right triangles, find the hypotnus
Please, can you remove that signature?

zell12 02-17-2002 10:01 AM

just make it smaller ;)

Faheria_GP2 02-17-2002 10:14 AM

he doesn't have the FTP password to my server :D

TDK_RC6 02-17-2002 11:51 AM

Quote:

Originally posted by Slaktmaster

Please, can you remove that signature?

what resolution are you in??

Faheria_GP2 02-18-2002 01:24 AM

lmao, he is on 640x480

zell12 02-18-2002 05:33 AM

Thats what I use =D

Tyhm 02-18-2002 09:27 AM

What, you couldn't do hitobjects with a for/next loop on players, npcs, and compus?

Kaimetsu 02-18-2002 03:45 PM

Quote:

Originally posted by Tyhm
What, you couldn't do hitobjects with a for/next loop on players, npcs, and compus?
No, hitobjects sends a message to the server, which in turn does the player checking itself. Meaning that the checking is serverside and thus fair, compared to the clientside arrangement that would arise from using for loops and hitplayer/whatever.

TDK_RC6 02-18-2002 08:17 PM

Quote:

Originally posted by Kaimetsu


No, hitobjects sends a message to the server, which in turn does the player checking itself. Meaning that the checking is serverside and thus fair, compared to the clientside arrangement that would arise from using for loops and hitplayer/whatever.

stole the words right out of my mouth


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