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Two bugs in player hit detection/scanning
1) players[this.i].id is no longer -1 for NPCs. Hasn't been for a while. Lemme check what it is....
1338. Yeah. =_= 2) hitobjects - while it definitely helps that it doesn't hit the current player, this should really only be true for weapons - NPCs shouldn't be able to hit themselves with hitobjects, right? But the first time they call it, they take damage. *shrugs* |
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