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-   -   Spar points (https://forums.graalonline.com/forums/showthread.php?t=235)

Asuka 03-15-2001 11:38 AM

When a bomy kills a human in a spar room bomies get their spar points risen and humans lose points but when humans kill bomies the spar rating stays the same this should be fixed.

Tyhm 03-15-2001 11:45 AM

Probably Bomys only "die" when they have 0 HP...then the NPC kills them.

Easy solution, if a Bomy has <5 HP, or some value that bodes ill for the Bomy's continuing existance, set them to 0.5 hearts instead. Then the player kills them regularly, and the spar rating goes up accordingly.

Psyker 03-15-2001 01:25 PM

bomys kill humans from half a level away... :o

grim_squeaker_x 03-15-2001 07:08 PM

blah.
 
You don't get kills for killing bomy's too, although the bomy's do get deaths, but what Tyhm said should work for that I guess.

FatherDante 03-16-2001 06:52 AM

Bomys don't kill from half a level away, they hit when the server thiks they're right next to the human.

Asuka 03-16-2001 07:26 AM

It's just serverside lag. It sux but all we can do is live with it.

Admins 03-16-2001 12:01 PM

nice thread ...

when i have read this then it was already fixed
The problem was that scripts couldn't run
when the player died regulary so the dead
animation would be messed up (dead.gani with a
bomy head doesn't look good)
So the bomy script needed to kill the player
and the other player didn't get a kill point
/rating point for that.

Now with v2.01 it is fixed, it is done like
tyhm said (when the bomy life power is near zero
then the hearts count is set to 0.5 and the next
hit kills the bomy and everything is counted
correctly), and the dead gani is set when the
if (playerdies) thing happens.

Bomy attacks use the new hitobject command,
this shortens the script and make it better because
it is similar to a sword attack (laggy people have
no advantage).

Hawk 03-16-2001 12:19 PM

yay
 
its about time :)

FatherDante 03-16-2001 03:06 PM

I haven't fought any bomys since the release of the new version so I never got a chance to verify its functionality.


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