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When a bomy kills a human in a spar room bomies get their spar points risen and humans lose points but when humans kill bomies the spar rating stays the same this should be fixed.
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Probably Bomys only "die" when they have 0 HP...then the NPC kills them.
Easy solution, if a Bomy has <5 HP, or some value that bodes ill for the Bomy's continuing existance, set them to 0.5 hearts instead. Then the player kills them regularly, and the spar rating goes up accordingly. |
bomys kill humans from half a level away... :o
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blah.
You don't get kills for killing bomy's too, although the bomy's do get deaths, but what Tyhm said should work for that I guess.
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Bomys don't kill from half a level away, they hit when the server thiks they're right next to the human.
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It's just serverside lag. It sux but all we can do is live with it.
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nice thread ...
when i have read this then it was already fixed The problem was that scripts couldn't run when the player died regulary so the dead animation would be messed up (dead.gani with a bomy head doesn't look good) So the bomy script needed to kill the player and the other player didn't get a kill point /rating point for that. Now with v2.01 it is fixed, it is done like tyhm said (when the bomy life power is near zero then the hearts count is set to 0.5 and the next hit kills the bomy and everything is counted correctly), and the dead gani is set when the if (playerdies) thing happens. Bomy attacks use the new hitobject command, this shortens the script and make it better because it is similar to a sword attack (laggy people have no advantage). |
yay
its about time :)
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I haven't fought any bomys since the release of the new version so I never got a chance to verify its functionality.
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