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Yummy (no, this is not spam :p)
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Well, I've been working on the second part of my opener for Doragon Koden. I don't have it online yet, but here is a screen shot so that you can see what I did :)
Also note, it's subject to change as far as tile layout goes. |
Pretty cool.
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Ugh, thats cool i guess, i dont really get it though.
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Re: Yummy (no, this is not spam :p)
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It seems that you have no one helping you with that server. And I was wondering if you need any help because Greg.. well you're just damn cool ;) |
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Awesome. :)
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I'm just taking advantage of the NPC commands in ways people have not done yet...I'm also creating somewhat of an illusion since the orange sky is nothing more than a cutout of that upper area with some smudging on the edges to make it look like the light "bleeds" over the tops of the trees :) |
*bump*
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Excellent.
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Also, don't lose that level again, or I'll kill you. ;) |
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Update!
I've now added the player shadow...and since it's not too hard to do more, I may actually do a control-npc that does shadow effects...but only in certain areas... |
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That's sweet :eek:
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I'll be adding tree shadows and other things to make it look a little more realistic as for as lighting goes....right now, the ground should be lit but seteffect affects the whole screen...maybe Stefan could add seteffect 2 that allows you to specify an area that can be affected by lighting?
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Look good :D
And yes, that's all i have to say.... :rolleyes: |
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Wow, that's pretty nice. By the way, Soul Blade that is the best signature I have EVER seen.
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That looks great, but if there was a stretch command for width and height of showimgs, you could put most all of the shadows into ganis, and use ganiscript to adjust the shadow's scew.
Like, for instance, you could set a variable in each level for the x,y position of the light source, then the gani could read the variables, and adjust the shadow for the difference in players' position and the light source! If you could get it to where it wouldn't lag, it would be awesome! |
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Also, having multiple light sources would be fun too...lots of shadows :) but that would be really stressful on older 3D cards. |
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This is what it is for now....I'll work on the light bleed more later...I just did it quick so I know what it will sorta look like :) |
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