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LiquidIce00 02-09-2002 03:10 AM

onwall2
 
Stefan..
enable for non p2p ... please ?:(

*read my sig*

Tyhm 02-09-2002 04:21 AM

And join2 textfile.txt, that'd speed things up soo much....

Kaimetsu 02-09-2002 04:41 AM

Liquid, I think it'd be more effective to say "Enable it for clientside, please". The way you say it, it's like he's choosing to restrict it from Non-P2P or something.

TDK_RC6 02-09-2002 09:55 AM

Quote:

Originally posted by Tyhm
And join2 textfile.txt, that'd speed things up soo much....
what does that do??

Tyhm 02-09-2002 10:57 AM

A bit like putnpc, but instead of creating the script from the text file, it adds the text file to the script.

So like you have a showcharacter, and if(created){ setcharprop etc....}, join2 basiccharacter.txt; would be the entire basic showcharacter NPC, and you'd only have to change the text file and maybe update the levels to reset every NPC in the game to the fixed script.

TDK_RC6 02-09-2002 08:29 PM

isn't that join and not join2

TDO2000 02-09-2002 09:51 PM

Quote:

Originally posted by TDK_RC6
isn't that join and not join2
Join is from NPC Database if I'm not wrong...

Faheria_GP2 02-10-2002 09:21 AM

Quote:

Originally posted by Tyhm
And join2 textfile.txt, that'd speed things up soo much....
of course, looking at putnpc, it would be easily hacked and laggy as hell

LiquidIce00 02-12-2002 04:14 AM

Quote:

Originally posted by Tyhm
A bit like putnpc, but instead of creating the script from the text file, it adds the text file to the script.

So like you have a showcharacter, and if(created){ setcharprop etc....}, join2 basiccharacter.txt; would be the entire basic showcharacter NPC, and you'd only have to change the text file and maybe update the levels to reset every NPC in the game to the fixed script.

PUTNPC2 YO!

Quote:

Originally posted by Kaimetsu

Liquid, I think it'd be more effective to say "Enable it for clientside, please". The way you say it, it's like he's choosing to restrict it from Non-P2P or something.

OK ENABLE FOR CLIENTSIDE YO


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