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Disabling Spar Ratings
There should be a command that disables the spar rating for a player..
if (weaponfired){ disablesparrating; } then if a player pushes r the rating will not show over there head.. but will show over other users heads. This command would be good for invisibilty becuase when you are using hideplayer your rating can still be shown. Maybe when the player is hidden spar ratings for the player should be disabled? |
Maybe the R kjey should show everything, Hearts and Spar Rating, And not show them when the player enters.
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Totally agree... not only are the numbers annoying at times, but lots of players do not participate in Events because they do not want to mess up their spar rating.
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Pressing R would show the rating, current heart(s) the player has/heart limit, and AP. I'll try to make a pic. |
I wish it was a sticky key, press once and it will show all the stiff for the players on the level, and press again and ti will turn off.
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Also it is impossible to completely hide players. I made a spy NPC to use to catch trainer-users but it's no good because my rating can be seen and my name shows when AP increases...
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they need keydown(11)
for r |
It seems hideplayer is local now. Handy I guess, just means I have a lot to rescript.
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I think it would be neat to have scripting for the rating, so you could change it to display some other stat easily over everyones head. |
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They should just have a disablekey(11)) code
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erm...
You know, you can hide the Spar rating with a simple script. If you guys didnt know,
Use showstats, and just make the player invisable.. example [script] if (created || initialized) { showstats 1+2+4+8+16+24+32+64; } [/script] Note, that the 1024 isnt there, and that is for the player. When you do this, you can still walk around, and change levels. You just cant see yourself, so you could just make a Img show up where you are, but only show for you. That is what I did. |
example script
//Author: Symbonia
//Dat: Tues, Feb 12, 2002 //Script: Player Invisable (P2P Only) //Version: 1.0a //#CLIENTSIDE if (weaponfired) { if (!this.on==1) { this.on = 1; } else { this.on = 0; } timeout = 0.05; } if (timeout && this.on=1) { this.pos = {playerx,playery;} showstats ; showimg i,yourimage.gif,this.pos[0],this.pos[1]; } else if (this.on==0) { showstats 1+2+4+8+16+32+64+512+1024; } that should work, didnt test it though. But just play around with it. I think it disables the walking sound aswell, or you could just make a wav file that has nothing in it. And make it so it plays that with keydown(0) etc etc etc. |
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