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-   -   Disabling Spar Ratings (https://forums.graalonline.com/forums/showthread.php?t=23261)

Kadar 02-07-2002 10:05 PM

Disabling Spar Ratings
 
There should be a command that disables the spar rating for a player..

if (weaponfired){
disablesparrating;
}

then if a player pushes r the rating will not show over there head.. but will show over other users heads.
This command would be good for invisibilty becuase when you are using hideplayer your rating can still be shown.

Maybe when the player is hidden spar ratings for the player should be disabled?

Falcor 02-07-2002 10:08 PM

Maybe the R kjey should show everything, Hearts and Spar Rating, And not show them when the player enters.

Kadar 02-07-2002 10:36 PM

Quote:

Originally posted by Falcor
Maybe the R key should show everything, Hearts and Spar Rating, And not show them when the player enters.
Yeah it gets annoying when you are in a crowded area and all you see is XXX/XX over eveyrons head.

r_u_f_u_s 02-08-2002 03:46 AM

Totally agree... not only are the numbers annoying at times, but lots of players do not participate in Events because they do not want to mess up their spar rating.

Psyker 02-08-2002 04:15 AM

Quote:

Originally posted by Falcor
Maybe the R kjey should show everything, Hearts and Spar Rating, And not show them when the player enters.
I had that idea before.

Pressing R would show the rating, current heart(s) the player has/heart limit, and AP.

I'll try to make a pic.

Falcor 02-08-2002 05:22 AM

I wish it was a sticky key, press once and it will show all the stiff for the players on the level, and press again and ti will turn off.

Torankusu 02-11-2002 01:03 PM

Quote:

Originally posted by Falcor
I wish it was a sticky key, press once and it will show all the stiff for the players on the level, and press again and ti will turn off.
r did/does that.

Slaktmaster 02-11-2002 02:20 PM

Also it is impossible to completely hide players. I made a spy NPC to use to catch trainer-users but it's no good because my rating can be seen and my name shows when AP increases...

TDK_RC6 02-11-2002 08:17 PM

they need keydown(11)

for r

Tyhm 02-12-2002 11:43 AM

It seems hideplayer is local now. Handy I guess, just means I have a lot to rescript.

konidias 02-12-2002 05:29 PM

Quote:

Originally posted by TDK_RC6
they need keydown(11)

for r

That won't solve the "rating showing for everyone when walking on a new level" problem.

I think it would be neat to have scripting for the rating, so you could change it to display some other stat easily over everyones head.

TDK_RC6 02-12-2002 08:06 PM

Quote:

Originally posted by konidias


That won't solve the "rating showing for everyone when walking on a new level" problem.

I think it would be neat to have scripting for the rating, so you could change it to display some other stat easily over everyones head.

i know it wouldn't solve it, but you would be able to use r for something, like a status window or something

zell12 02-13-2002 03:16 AM

They should just have a disablekey(11)) code

Sym2001 02-13-2002 04:14 AM

erm...
 
You know, you can hide the Spar rating with a simple script. If you guys didnt know,


Use showstats, and just make the player invisable.. example

[script]
if (created || initialized) {
showstats 1+2+4+8+16+24+32+64;
}
[/script]

Note, that the 1024 isnt there, and that is for the player. When you do this, you can still walk around, and change levels. You just cant see yourself, so you could just make a Img show up where you are, but only show for you. That is what I did.

Sym2001 02-13-2002 04:24 AM

example script
 
//Author: Symbonia
//Dat: Tues, Feb 12, 2002
//Script: Player Invisable (P2P Only)
//Version: 1.0a

//#CLIENTSIDE
if (weaponfired) {
if (!this.on==1) {
this.on = 1; }
else {
this.on = 0; }
timeout = 0.05;
}

if (timeout && this.on=1) {
this.pos = {playerx,playery;}
showstats ;
showimg i,yourimage.gif,this.pos[0],this.pos[1];
}
else if (this.on==0) {
showstats 1+2+4+8+16+32+64+512+1024;
}

that should work, didnt test it though. But just play around with it. I think it disables the walking sound aswell, or you could just make a wav file that has nothing in it. And make it so it plays that with keydown(0) etc etc etc.


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