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Tiles Bug
Every time I goto the go-kart tracks once I leave the place it doesn't set the tileset back to pics1.png it still has it with the go-kart track level tiles (sand, track etc) anyone know how to fix it or is it a bug with the command?
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Oh and this has nothing to do with that bug but at the laser tag arena when you come out it doesnt set the map back so the levels arn't connected.
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Ditto for the halloween place. I went there yesterday and when I left the tiles didn't change back.
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Must be the command addtiledef thats bugged.
At least its not my computer. |
Had the same problem at the lightgun thingy...
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could be that the use of addtiledef is being misused? Like instead of making it have level name prefixes, it has none, so it changes the tiles for all the levels ?
the misuse being addtiledef tilesimage,levelstart,type; leaveing the levelstart blank? |
this shall fix the problems:
Tiles: insert this into the level they exit into if (playerenters) { addtiledef2 LEVEL.nw,pics1.png,0,0; } Map: insert this into the level the exit into: if (playerenters) { setmap bigmap.png,bigmap.txt,0,0; setminimap bigmap.png,bigmap.txt,0,0; } Not sure about the maps and the addtiledef2 script being spelled right. |
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