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-   -   Tiles Bug (https://forums.graalonline.com/forums/showthread.php?t=23188)

AlexH 02-06-2002 07:55 PM

Tiles Bug
 
Every time I goto the go-kart tracks once I leave the place it doesn't set the tileset back to pics1.png it still has it with the go-kart track level tiles (sand, track etc) anyone know how to fix it or is it a bug with the command?

AlexH 02-06-2002 07:57 PM

Oh and this has nothing to do with that bug but at the laser tag arena when you come out it doesnt set the map back so the levels arn't connected.

Kaimetsu 02-06-2002 08:12 PM

Ditto for the halloween place. I went there yesterday and when I left the tiles didn't change back.

AlexH 02-06-2002 08:16 PM

Must be the command addtiledef thats bugged.
At least its not my computer.

TDO2000 02-06-2002 10:11 PM

Had the same problem at the lightgun thingy...

Falcor 02-07-2002 08:53 AM

could be that the use of addtiledef is being misused? Like instead of making it have level name prefixes, it has none, so it changes the tiles for all the levels ?

the misuse being

addtiledef tilesimage,levelstart,type;

leaveing the levelstart blank?

Poogle 02-08-2002 06:17 AM

this shall fix the problems:
Tiles:
insert this into the level they exit into
if (playerenters) {
addtiledef2 LEVEL.nw,pics1.png,0,0;
}
Map:
insert this into the level the exit into:
if (playerenters) {
setmap bigmap.png,bigmap.txt,0,0;
setminimap bigmap.png,bigmap.txt,0,0;
}
Not sure about the maps and the addtiledef2 script being spelled right.


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